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    /**
     * TEST
     *
     * LCD Menu Messages
    
     * Se also documentation/LCDLanguageFont.md
    
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     *
     */
    #ifndef LANGUAGE_TEST_H
    #define LANGUAGE_TEST_H
    
    // Select ONE of the following Mappers. 
    // They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point 
    
    // into an array with 128 cells, where they'll find the place of the symbol of the font in use.
    
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    //
    // a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed. 
    
    //   If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or
    
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    //   "\xxx" symbols. All Symbols are only one byte long.
    
    // b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more then one byte.
    
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    //   In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols.
    //   So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0 
    //   and D1.
    // c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol.
    //   I hope the pages E282 and E283 are sufficient to write katakana.
    //   Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not
    //   impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system).
    // d.) So for Kanji we use a very special and selected subset of symbols and the direct mapping like in a).
    
    
    #define MAPPER_NON         // For direct asci codes ( until now all languages except ru, de, fi, kana_utf8, ... )
    
    //#define MAPPER_C2C3        // For most European languages when language file is in utf8
    
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    //#define MAPPER_D0D1        // For Cyrillic
    //#define MAPPER_E382E383    // For Katakana
    
    
    // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
    //#define SIMULATE_ROMFONT
    
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    // Select the better font for full graphic displays.
    //#define DISPLAY_CHARSET_ISO10646_1
    //#define DISPLAY_CHARSET_ISO10646_5
    //#define DISPLAY_CHARSET_ISO10646_KANA
    //#define DISPLAY_CHARSET_KANJI
    
    
    // next 5 lines select variants in this file only
    
    #define DISPLAYTEST
    
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    //#define WEST
    
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    //#define KANA
    //#define KANJI
    
    // TESTSTRINGS
    
    #define STRG_ASCII_2 " !\"#$%&'()*+,-./"
    #define STRG_ASCII_3 "0123456789:;<=>?"
    #define STRG_ASCII_4 "@ABCDEFGHIJKLMNO"
    #define STRG_ASCII_5 "PQRSTUVWXYZ[\]^_"
    #define STRG_ASCII_6 "`abcdefghijklmno"
    #define STRG_ASCII_7 "pqrstuvwxyz{|}~"
    
    
    #define STRG_C2_8 ""
    #define STRG_C2_9 ""
    
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    #define STRG_C2_a " ¡¢£¤¥¦§¨©ª«¬­®¯"
    #define STRG_C2_b "°±²³´µ¶·¸¹º»¼½¾¿"
    #define STRG_C3_8 "ÈÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ"
    #define STRG_C3_9 "ÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß"
    #define STRG_C3_a "àáâãäåæçèéêëìíîï"
    #define STRG_C3_b "ðñòóôõö÷øùúûüýþÿ"
    
    #define STRG_D0_8 "ЈЁЂЃЄЅІЇЈЉЊЋЌЍЎЏ"
    #define STRG_D0_9 "АБВГДЕЖЗИЙКЛМНОП"
    #define STRG_D0_a "РСТУФХЦЧШЩЪЫЬЭЮЯ"
    #define STRG_D0_b "абвгдежзийклмноп"
    #define STRG_D1_8 "шстуфхцчшщъыьэюя"
    #define STRG_D1_9 "ѐёђѓєѕіїјљњћќѝўџ"
    #define STRG_D1_a "ѠѡѢѣѤѥѦѧѨѩѪѫѬѭѮѯ"
    #define STRG_D1_b "ѰѱѲѳѴѵѶѷѸѹѺѻѼѽѾѿ"
    
    #define STRG_E382_8 "よめもゃやゅゆょよらりるれろゎわ"
    #define STRG_E382_9 "ゐゑをんゔゕゖ゗゘゙゚゛ ゜ゝゞゟ"
    #define STRG_E382_a "゠ァアィイゥウェエォオカガキギク"
    #define STRG_E382_b "グケゲコゴサザシジスズセゼソゾタ"
    #define STRG_E383_8 "トチヂッツヅテデトドナニヌネノハ"
    #define STRG_E383_9 "バパヒビピフブプヘベペホボポマミ"
    #define STRG_E383_a "ムメモャヤュユョヨラリルレロヮワ"
    #define STRG_E383_b "ヰヱヲンヴヵヶヷヸヹヺ・ーヽヾヿ"
    
    #define STRG_OKTAL_0 "\000\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017"
    #define STRG_OKTAL_1 "\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037"
    #define STRG_OKTAL_2 "\040\041\042\043\044\045\046\047\050\051\052\053\054\055\056\057"
    #define STRG_OKTAL_3 "\060\061\062\063\064\065\066\067\070\071\072\073\074\075\076\077"
    #define STRG_OKTAL_4 "\100\101\102\103\104\105\106\107\110\111\112\113\114\115\116\117"
    #define STRG_OKTAL_5 "\120\121\122\123\124\125\126\127\130\131\132\133\134\135\136\137"
    #define STRG_OKTAL_6 "\140\141\142\143\144\145\146\147\150\151\152\153\154\155\156\157"
    #define STRG_OKTAL_7 "\160\161\162\163\164\165\166\167\170\171\172\173\174\175\176\177"
    #define STRG_OKTAL_8 "\200\201\202\203\204\205\206\207\210\211\212\213\214\215\216\217"
    #define STRG_OKTAL_9 "\220\221\222\223\224\225\226\227\230\231\232\233\234\235\236\237"
    #define STRG_OKTAL_a "\240\241\242\243\244\245\246\247\250\251\252\253\254\255\256\257"
    #define STRG_OKTAL_b "\260\261\262\263\264\265\266\267\270\271\272\273\274\275\276\277"
    #define STRG_OKTAL_c "\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\317"
    #define STRG_OKTAL_d "\320\321\322\323\324\325\326\327\330\331\332\333\334\335\336\337"
    #define STRG_OKTAL_e "\340\341\342\343\344\345\346\347\350\351\352\353\354\355\356\357"
    #define STRG_OKTAL_f "\360\361\362\363\364\365\366\367\370\371\372\373\374\375\376\377"
    
    
    #ifdef DISPLAYTEST
      #define WELCOME_MSG                         "Language TEST"
    
      #define MSG_WATCH                           "Display test"
    
      #define MSG_PREPARE                         STRG_OKTAL_b
      #define MSG_CONTROL                         STRG_OKTAL_c
    
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    #ifdef WEST
      #define WELCOME_MSG                         "Language TEST"
    
      #define MSG_WATCH                           "\001\002\003\004\005\006\007\010\011"
      #define MSG_PREPARE                         "UTF8"
      #define MSG_CONTROL                         "ASCII"
    
      //#define MSG_MAIN                            ".."
      #define MSG_DISABLE_STEPPERS                STRG_C2_8
      #define MSG_AUTO_HOME                       STRG_C2_9
      #define MSG_SET_HOME_OFFSETS                STRG_C2_a
      #define MSG_PREHEAT_PLA                     STRG_C2_b
      #define MSG_PREHEAT_ABS                     STRG_C3_8
      #define MSG_COOLDOWN                        STRG_C3_9
      #define MSG_SWITCH_PS_OFF                   STRG_C3_a
      #define MSG_MOVE_AXIS                       STRG_C3_b
      
      #define MSG_MAIN                            STRG_OKTAL_2
      #define MSG_TEMPERATURE                     STRG_OKTAL_3
      #define MSG_MOTION                          STRG_OKTAL_4
      #define MSG_VOLUMETRIC                      STRG_OKTAL_5
      #define MSG_CONTRAST                        STRG_OKTAL_6
      #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
      
      #define MSG_NOZZLE                          STRG_OKTAL_8
      #define MSG_FAN_SPEED                       STRG_OKTAL_9
      #define MSG_AUTOTEMP                        STRG_OKTAL_a
      #define MSG_MIN                             STRG_OKTAL_b
      #define MSG_MAX                             STRG_OKTAL_c
      #define MSG_FACTOR                          STRG_OKTAL_d
      #define MSG_PID_P                           STRG_OKTAL_e
      #define MSG_PID_I                           STRG_OKTAL_f
    
    #endif
    
    #ifdef CYRIL
      #define WELCOME_MSG                         "Language TEST"
    
      #define MSG_WATCH                           "\001\002\003\004\005\006\007\010\011"
      #define MSG_PREPARE                         "UTF8"
      #define MSG_CONTROL                         "ASCII"
    
      //#define MSG_MAIN                            ".."
      #define MSG_DISABLE_STEPPERS                STRG_D0_8
      #define MSG_AUTO_HOME                       STRG_D0_9
      #define MSG_SET_HOME_OFFSETS                STRG_D0_a
      #define MSG_PREHEAT_PLA                     STRG_D0_b
      #define MSG_PREHEAT_ABS                     STRG_D1_8
      #define MSG_COOLDOWN                        STRG_D1_9
      #define MSG_SWITCH_PS_OFF                   STRG_D1_a
      #define MSG_MOVE_AXIS                       STRG_D1_b
      
      #define MSG_MAIN                            STRG_OKTAL_2
      #define MSG_TEMPERATURE                     STRG_OKTAL_3
      #define MSG_MOTION                          STRG_OKTAL_4
      #define MSG_VOLUMETRIC                      STRG_OKTAL_5
      #define MSG_CONTRAST                        STRG_OKTAL_6
      #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
      
      #define MSG_NOZZLE                          STRG_OKTAL_8
      #define MSG_FAN_SPEED                       STRG_OKTAL_9
      #define MSG_AUTOTEMP                        STRG_OKTAL_a
      #define MSG_MIN                             STRG_OKTAL_b
      #define MSG_MAX                             STRG_OKTAL_c
      #define MSG_FACTOR                          STRG_OKTAL_d
      #define MSG_PID_P                           STRG_OKTAL_e
      #define MSG_PID_I                           STRG_OKTAL_f
    
    #endif
    
    #if defined( KANA ) || defined (KANJI) 
      #define WELCOME_MSG                         "Language TEST"
    
      #define MSG_WATCH                           "\001\002\003\004\005\006\007\010\011"
      #ifdef KANJI
        #define MSG_PREPARE                       "No UTF8 for Kanji"
      #else
        #define MSG_PREPARE                       "UTF8"
      #endif
      #define MSG_CONTROL                         "ASCII"
    
      //#define MSG_MAIN                            ".."
      #define MSG_DISABLE_STEPPERS                STRG_E382_8
      #define MSG_AUTO_HOME                       STRG_E382_9
      #define MSG_SET_HOME_OFFSETS                STRG_E382_a
      #define MSG_PREHEAT_PLA                     STRG_E382_b
      #define MSG_PREHEAT_ABS                     STRG_E383_8
      #define MSG_COOLDOWN                        STRG_E383_9
      #define MSG_SWITCH_PS_OFF                   STRG_E383_a
      #define MSG_MOVE_AXIS                       STRG_E383_b
      
      #define MSG_MAIN                            STRG_OKTAL_2
      #define MSG_TEMPERATURE                     STRG_OKTAL_3
      #define MSG_MOTION                          STRG_OKTAL_4
      #define MSG_VOLUMETRIC                      STRG_OKTAL_5
      #define MSG_CONTRAST                        STRG_OKTAL_6
      #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
      
      #define MSG_NOZZLE                          STRG_OKTAL_8
      #define MSG_FAN_SPEED                       STRG_OKTAL_9
      #define MSG_AUTOTEMP                        STRG_OKTAL_a
      #define MSG_MIN                             STRG_OKTAL_b
      #define MSG_MAX                             STRG_OKTAL_c
      #define MSG_FACTOR                          STRG_OKTAL_d
      #define MSG_PID_P                           STRG_OKTAL_e
      #define MSG_PID_I                           STRG_OKTAL_f
    #endif
    
    #endif // LANGUAGE_TEST_H