diff --git a/Marlin/Configuration.h b/Marlin/Configuration.h
index eb4c5af5edb6df4248f762893c0966596988a0de..b5af01cc7e957a966c87a9be9de482f9237572db 100644
--- a/Marlin/Configuration.h
+++ b/Marlin/Configuration.h
@@ -775,7 +775,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/Felix/Configuration.h b/Marlin/example_configurations/Felix/Configuration.h
index 763bed21635a9fe7948a9ce73a7e7488801d6496..f4e8e8d703b5d4d7d7ec55123ee9667fdb1b3ff5 100644
--- a/Marlin/example_configurations/Felix/Configuration.h
+++ b/Marlin/example_configurations/Felix/Configuration.h
@@ -758,7 +758,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/Felix/Configuration_DUAL.h b/Marlin/example_configurations/Felix/Configuration_DUAL.h
index cfa4d638bfceaea2e0b2ad3857302d02ec1f4257..92a9a2818f85fd79494c1ce0a6728caa4bf93283 100644
--- a/Marlin/example_configurations/Felix/Configuration_DUAL.h
+++ b/Marlin/example_configurations/Felix/Configuration_DUAL.h
@@ -755,7 +755,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/Hephestos/Configuration.h b/Marlin/example_configurations/Hephestos/Configuration.h
index 85a8e3a17a940631788714778c10fe594c5f5763..18cb8bd3bc4bca1d4af815e9f8fe7d8008ea0a44 100644
--- a/Marlin/example_configurations/Hephestos/Configuration.h
+++ b/Marlin/example_configurations/Hephestos/Configuration.h
@@ -767,7 +767,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/Hephestos_2/Configuration.h b/Marlin/example_configurations/Hephestos_2/Configuration.h
index 1f4ed19cf23efd3fb0dd51ce91ea8c65508cd3a6..f735740dd6655d24379e30df872a5ff139cf9f89 100644
--- a/Marlin/example_configurations/Hephestos_2/Configuration.h
+++ b/Marlin/example_configurations/Hephestos_2/Configuration.h
@@ -769,7 +769,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/K8200/Configuration.h b/Marlin/example_configurations/K8200/Configuration.h
index a4c841428cf1faf830845e373eed40e16fa8bd8f..8ec46cf080b43503b3e23a08f299ffa69cedfa96 100644
--- a/Marlin/example_configurations/K8200/Configuration.h
+++ b/Marlin/example_configurations/K8200/Configuration.h
@@ -792,7 +792,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
#define ULTIMAKERCONTROLLER // K8200: for Display VM8201 // as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h b/Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h
index eeae0bde377d2c3fdcd2fdcc5c2d632a03aa5193..68a1d84421aee84d6436668a8fd860d669ca1b37 100644
--- a/Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h
+++ b/Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h
@@ -775,7 +775,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/RigidBot/Configuration.h b/Marlin/example_configurations/RigidBot/Configuration.h
index 524e0a7107e5acf7105e61046436efc490ae20cb..59b95b57c4cd6dc203163f73b865912522cbdaa7 100644
--- a/Marlin/example_configurations/RigidBot/Configuration.h
+++ b/Marlin/example_configurations/RigidBot/Configuration.h
@@ -770,7 +770,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/SCARA/Configuration.h b/Marlin/example_configurations/SCARA/Configuration.h
index 0e7dc097fcf3ee72b573af75c8f2d80aa1e0b9b3..e9232b6d7284fcfe5d957bffa4a0784bf0793853 100644
--- a/Marlin/example_configurations/SCARA/Configuration.h
+++ b/Marlin/example_configurations/SCARA/Configuration.h
@@ -783,7 +783,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/TAZ4/Configuration.h b/Marlin/example_configurations/TAZ4/Configuration.h
index c58bd7f8c8560c5d258e64183ee4ca259480ea90..c6111c24fe33fc45408b35425a0eb0252640a008 100644
--- a/Marlin/example_configurations/TAZ4/Configuration.h
+++ b/Marlin/example_configurations/TAZ4/Configuration.h
@@ -796,7 +796,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/WITBOX/Configuration.h b/Marlin/example_configurations/WITBOX/Configuration.h
index a1fbec45111fa92894a85b41819b2a2e4ed663b6..51269eb1b7fb00ec3a9abe069519bd5c37b719b5 100644
--- a/Marlin/example_configurations/WITBOX/Configuration.h
+++ b/Marlin/example_configurations/WITBOX/Configuration.h
@@ -767,7 +767,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/adafruit/ST7565/Configuration.h b/Marlin/example_configurations/adafruit/ST7565/Configuration.h
index 550240062400c4ca0b4ad630185224092332f127..34e86be9c9ad1a9a900e92efba627bece6d70f98 100644
--- a/Marlin/example_configurations/adafruit/ST7565/Configuration.h
+++ b/Marlin/example_configurations/adafruit/ST7565/Configuration.h
@@ -775,7 +775,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/delta/biv2.5/Configuration.h b/Marlin/example_configurations/delta/biv2.5/Configuration.h
index 9d7e62a890d70dbb2fb12da3765ccad7ddc7ea2a..37a82b5c357191a7316fbd7d8da9b51d48e20eac 100644
--- a/Marlin/example_configurations/delta/biv2.5/Configuration.h
+++ b/Marlin/example_configurations/delta/biv2.5/Configuration.h
@@ -897,7 +897,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/delta/generic/Configuration.h b/Marlin/example_configurations/delta/generic/Configuration.h
index ce603a69034a175178659d75500ecf2cd42580fc..093f8b869c8b8c335996c2cdd32f322e4ba433e5 100644
--- a/Marlin/example_configurations/delta/generic/Configuration.h
+++ b/Marlin/example_configurations/delta/generic/Configuration.h
@@ -897,7 +897,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/delta/kossel_mini/Configuration.h b/Marlin/example_configurations/delta/kossel_mini/Configuration.h
index d3cc727b812acef236cfb78682744bdc74573151..59d93846993b59bd8b40ec3b92087d3b3c4502db 100644
--- a/Marlin/example_configurations/delta/kossel_mini/Configuration.h
+++ b/Marlin/example_configurations/delta/kossel_mini/Configuration.h
@@ -901,7 +901,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/delta/kossel_pro/Configuration.h b/Marlin/example_configurations/delta/kossel_pro/Configuration.h
index 69d7572dc9a462c79cd2a178a6abde0ac1f42f57..b0a245ff9637870e00d4935a4945bad19ed46040 100644
--- a/Marlin/example_configurations/delta/kossel_pro/Configuration.h
+++ b/Marlin/example_configurations/delta/kossel_pro/Configuration.h
@@ -894,7 +894,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/delta/kossel_xl/Configuration.h b/Marlin/example_configurations/delta/kossel_xl/Configuration.h
index 75248fbf39702a2966e29feacaca4f8f75201853..c7947f90e28f133ffc062aee81ad72bc31a94e0d 100644
--- a/Marlin/example_configurations/delta/kossel_xl/Configuration.h
+++ b/Marlin/example_configurations/delta/kossel_xl/Configuration.h
@@ -811,7 +811,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/makibox/Configuration.h b/Marlin/example_configurations/makibox/Configuration.h
index fe797af160ff6cc727deeefff0146276368cb321..bcb7ab038f40851d889a15fb0e4bd27f07e42607 100644
--- a/Marlin/example_configurations/makibox/Configuration.h
+++ b/Marlin/example_configurations/makibox/Configuration.h
@@ -778,7 +778,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
diff --git a/Marlin/example_configurations/tvrrug/Round2/Configuration.h b/Marlin/example_configurations/tvrrug/Round2/Configuration.h
index 4b7ff44e9cf0868c7b4b90ba8748acf3fd4e7b0f..d7d9cb95a017793eebd54cf60ca2bfba91bc4e49 100644
--- a/Marlin/example_configurations/tvrrug/Round2/Configuration.h
+++ b/Marlin/example_configurations/tvrrug/Round2/Configuration.h
@@ -769,7 +769,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
-//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
+//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>