diff --git a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_screen.cpp b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_screen.cpp
index bce39a6ec0d478c6492573961e46cc800995a800..ff954204c07ba01387cdaebc1aec7e905f5b39e8 100644
--- a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_screen.cpp
+++ b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_screen.cpp
@@ -43,41 +43,33 @@ using namespace ExtUI;
   #define GRID_COLS 5
   #define GRID_ROWS 5
 
-  #define MESH_POS       BTN_POS(2,1), BTN_SIZE(4,5)
-  #define Z_LABEL_POS    BTN_POS(1,3), BTN_SIZE(1,1)
-  #define Z_VALUE_POS    BTN_POS(1,4), BTN_SIZE(2,1)
-  #define WAIT_POS       BTN_POS(1,3), BTN_SIZE(2,2)
-  #define BACK_POS       BTN_POS(1,5), BTN_SIZE(2,1)
+  #define MESH_POS       BTN_POS(1,1), BTN_SIZE(3,5)
+  #define Z_LABEL_POS    BTN_POS(4,2), BTN_SIZE(2,1)
+  #define Z_VALUE_POS    BTN_POS(4,3), BTN_SIZE(2,1)
+  #define WAIT_POS       BTN_POS(4,2), BTN_SIZE(2,2)
+  #define BACK_POS       BTN_POS(4,5), BTN_SIZE(2,1)
 #endif
 
-void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts) {
-  CommandProcessor cmd;
+void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts, float autoscale_max) {
+  constexpr uint8_t rows       = GRID_MAX_POINTS_Y;
+  constexpr uint8_t cols       = GRID_MAX_POINTS_X;
 
-  #define TRANSFORM_2(X,Y,Z)  (X), (Y)                                                             // No transform
-  #define TRANSFORM_1(X,Y,Z)  TRANSFORM_2((X) + (Y) * slant, (Y) - (Z), 0)                         // Perspective
-  #define TRANSFORM(X,Y,Z)    TRANSFORM_1(float(X)/(cols-1) - 0.5, float(Y)/(rows-1)  - 0.5, (Z))  // Normalize
+  #define VALUE(X,Y)         (data ? data[X][Y] : 0)
+  #define ISVAL(X,Y)         (data ? !isnan(VALUE(X,Y)) : true)
+  #define HEIGHT(X,Y)        (ISVAL(X,Y) ? (VALUE(X,Y) - val_min) * scale_z : 0)
 
-  constexpr uint8_t rows   = GRID_MAX_POINTS_Y;
-  constexpr uint8_t cols   = GRID_MAX_POINTS_X;
-  const float slant        = 0.5;
-  const float bounds_min[] = {TRANSFORM(0   ,0   ,0)};
-  const float bounds_max[] = {TRANSFORM(cols,rows,0)};
-  const float scale_x      = float(w)/(bounds_max[0] - bounds_min[0]);
-  const float scale_y      = float(h)/(bounds_max[1] - bounds_min[1]);
-  const float center_x     = x + w/2;
-  const float center_y     = y + h/2;
+  // Compute the mean, min and max for the points
 
   float   val_mean = 0;
   float   val_max  = -INFINITY;
   float   val_min  =  INFINITY;
   uint8_t val_cnt  = 0;
 
-  if (opts & USE_AUTOSCALE) {
-    // Compute the mean
+  if (data && (opts & USE_AUTOSCALE)) {
     for (uint8_t y = 0; y < rows; y++) {
       for (uint8_t x = 0; x < cols; x++) {
-        const float val = data[x][y];
-        if (!isnan(val)) {
+        if (ISVAL(x,y)) {
+          const float val = VALUE(x,y);
           val_mean += val;
           val_max   = max(val_max, val);
           val_min   = min(val_min, val);
@@ -85,27 +77,56 @@ void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::
         }
       }
     }
-    if (val_cnt) {
-      val_mean /= val_cnt;
-      val_min  -= val_mean;
-      val_max  -= val_mean;
-    } else {
-      val_mean = 0;
-      val_min  = 0;
-      val_max  = 0;
-    }
   }
+  if (val_cnt) {
+    val_mean /= val_cnt;
+  } else {
+    val_mean = 0;
+    val_min  = 0;
+    val_max  = 0;
+  }
+
+  const float scale_z = ((val_max == val_min) ? 1 : 1/(val_max - val_min)) * autoscale_max;
+
+  // These equations determine the appearance of the grid on the screen.
+
+  #define TRANSFORM_5(X,Y,Z)  (X), (Y)                                                                   // No transform
+  #define TRANSFORM_4(X,Y,Z)  TRANSFORM_5((X)/(Z),(Y)/-(Z), 0)                                           // Perspective
+  #define TRANSFORM_3(X,Y,Z)  TRANSFORM_4((X), (Z), (Y))                                                 // Swap Z and Y
+  #define TRANSFORM_2(X,Y,Z)  TRANSFORM_3((X), (Y) + 2.5, (Z) - 1)                                       // Translate
+  #define TRANSFORM(X,Y,Z)    TRANSFORM_2(float(X)/(cols-1) - 0.5, float(Y)/(rows-1)  - 0.5, (Z))        // Normalize
+
+  // Compute the bounding box for the grid prior to scaling. Do this at compile-time by
+  // transforming the four corner points via the transformation equations and finding
+  // the min and max for each axis.
 
-  const float scale_z = ((val_max == val_min) ? 1 : 1/(val_max - val_min)) * 0.1;
+  constexpr float bounds[][3]  = {{TRANSFORM(0     , 0     , 0)},
+                                  {TRANSFORM(cols-1, 0     , 0)},
+                                  {TRANSFORM(0     , rows-1, 0)},
+                                  {TRANSFORM(cols-1, rows-1, 0)}};
+  #define APPLY(FUNC, AXIS) FUNC(FUNC(bounds[0][AXIS], bounds[1][AXIS]), FUNC(bounds[2][AXIS], bounds[3][AXIS]))
+  constexpr float grid_x       = APPLY(min,0);
+  constexpr float grid_y       = APPLY(min,1);
+  constexpr float grid_w       = APPLY(max,0) - grid_x;
+  constexpr float grid_h       = APPLY(max,1) - grid_y;
+  constexpr float grid_cx      = grid_x + grid_w/2;
+  constexpr float grid_cy      = grid_y + grid_h/2;
 
-  #undef  TRANSFORM_2
-  #define TRANSFORM_2(X,Y,Z)  center_x + (X) * scale_x, center_y + (Y) * scale_y      // Scale and position
-  #define VALUE(X,Y)         ((data && ISVAL(X,Y)) ? data[X][Y] : 0)
-  #define ISVAL(X,Y)         (data ? !isnan(data[X][Y]) : true)
-  #define HEIGHT(X,Y)        (VALUE(X,Y) * scale_z)
+  // Figure out scale and offset such that the grid fits within the rectangle given by (x,y,w,h)
 
-  uint16_t basePointSize = min(scale_x,scale_y) / max(cols,rows);
+  const float scale_x          = float(w)/grid_w;
+  const float scale_y          = float(h)/grid_h;
+  const float center_x         = x + w/2;
+  const float center_y         = y + h/2;
 
+  #undef  TRANSFORM_5
+  #define TRANSFORM_5(X,Y,Z)  center_x + (X - grid_cx) * scale_x, center_y + (Y - grid_cy) * scale_y      // Fit to bounds
+
+  // Draw the grid
+
+  const uint16_t basePointSize = min(w,h) / max(cols,rows);
+
+  CommandProcessor cmd;
   cmd.cmd(SAVE_CONTEXT())
      .cmd(VERTEX_FORMAT(0))
      .cmd(TAG_MASK(false))
@@ -126,13 +147,15 @@ void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::
     }
 
     if (opts & USE_POINTS) {
+      const float sq_min = sq(val_min - val_mean);
+      const float sq_max = sq(val_max - val_mean);
       cmd.cmd(POINT_SIZE(basePointSize * 2));
       cmd.cmd(BEGIN(POINTS));
       for (uint8_t x = 0; x < cols; x++) {
         if (ISVAL(x,y)) {
           if (opts & USE_COLORS) {
             const float   val_dev  = VALUE(x, y) - val_mean;
-            const uint8_t neg_byte = sq(val_dev) / sq(val_dev < 0 ? val_min : val_max) * 0xFF;
+            const uint8_t neg_byte = sq(val_dev) / (val_dev < 0 ? sq_min : sq_max) * 0xFF;
             const uint8_t pos_byte = 255 - neg_byte;
             cmd.cmd(COLOR_RGB(pos_byte, pos_byte, 0xFF));
           }
@@ -164,11 +187,12 @@ void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::
   if (opts & USE_HIGHLIGHT) {
     const uint8_t tag = screen_data.BedMeshScreen.highlightedTag;
     uint8_t x, y;
-    tagToPoint(tag, x, y);
-    cmd.cmd(COLOR_A(128))
-       .cmd(POINT_SIZE(basePointSize * 6))
-       .cmd(BEGIN(POINTS))
-       .tag(tag).cmd(VERTEX2F(TRANSFORM(x, y, HEIGHT(x, y))));
+    if (tagToPoint(tag, x, y)) {
+      cmd.cmd(COLOR_A(128))
+         .cmd(POINT_SIZE(basePointSize * 6))
+         .cmd(BEGIN(POINTS))
+         .tag(tag).cmd(VERTEX2F(TRANSFORM(x, y, HEIGHT(x, y))));
+    }
   }
   cmd.cmd(END());
   cmd.cmd(RESTORE_CONTEXT());
@@ -178,9 +202,11 @@ uint8_t BedMeshScreen::pointToTag(uint8_t x, uint8_t y) {
   return y * (GRID_MAX_POINTS_X) + x + 10;
 }
 
-void BedMeshScreen::tagToPoint(uint8_t tag, uint8_t &x, uint8_t &y) {
+bool BedMeshScreen::tagToPoint(uint8_t tag, uint8_t &x, uint8_t &y) {
+  if (tag < 10) return false;
   x = (tag - 10) % (GRID_MAX_POINTS_X);
   y = (tag - 10) / (GRID_MAX_POINTS_X);
+  return true;
 }
 
 void BedMeshScreen::onEntry() {
@@ -217,6 +243,9 @@ void BedMeshScreen::drawHighlightedPointValue() {
 }
 
 void BedMeshScreen::onRedraw(draw_mode_t what) {
+  #define _INSET_POS(x,y,w,h) x + min(w,h)/10, y + min(w,h)/10, w - min(w,h)/5, h - min(w,h)/5
+  #define INSET_POS(pos) _INSET_POS(pos)
+
   if (what & BACKGROUND) {
     CommandProcessor cmd;
     cmd.cmd(CLEAR_COLOR_RGB(bg_color))
@@ -224,16 +253,20 @@ void BedMeshScreen::onRedraw(draw_mode_t what) {
 
     // Draw the shadow and tags
     cmd.cmd(COLOR_RGB(0x444444));
-    BedMeshScreen::drawMesh(MESH_POS, nullptr, USE_POINTS | USE_TAGS);
+    BedMeshScreen::drawMesh(INSET_POS(MESH_POS), nullptr, USE_POINTS | USE_TAGS);
     cmd.cmd(COLOR_RGB(bg_text_enabled));
   }
 
   if (what & FOREGROUND) {
+    constexpr float autoscale_max_amplitude = 0.03;
     const bool levelingFinished = screen_data.BedMeshScreen.count >= GRID_MAX_POINTS;
+    const float levelingProgress = sq(float(screen_data.BedMeshScreen.count) / GRID_MAX_POINTS);
     if (levelingFinished) drawHighlightedPointValue();
 
-    BedMeshScreen::drawMesh(MESH_POS, ExtUI::getMeshArray(),
-      USE_POINTS | USE_HIGHLIGHT | USE_AUTOSCALE | (levelingFinished ? USE_COLORS : 0));
+    BedMeshScreen::drawMesh(INSET_POS(MESH_POS), ExtUI::getMeshArray(),
+      USE_POINTS | USE_HIGHLIGHT | USE_AUTOSCALE | (levelingFinished ? USE_COLORS : 0),
+      autoscale_max_amplitude * levelingProgress
+    );
   }
 }
 
@@ -243,7 +276,7 @@ bool BedMeshScreen::onTouchStart(uint8_t tag) {
 }
 
 bool BedMeshScreen::onTouchEnd(uint8_t tag) {
-  switch(tag) {
+  switch (tag) {
     case 1:
       GOTO_PREVIOUS();
       return true;
diff --git a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/boot_screen.cpp b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/boot_screen.cpp
index 5e022b58e73de2044854e1fe3b4ffaf809bcc416..fcb0b67f88b1bb3940d79fa338151cac56583876 100644
--- a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/boot_screen.cpp
+++ b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/boot_screen.cpp
@@ -68,10 +68,10 @@ void BootScreen::onIdle() {
     InterfaceSettingsScreen::failSafeSettings();
 
     StatusScreen::loadBitmaps();
+    StatusScreen::setStatusMessage(GET_TEXT_F(WELCOME_MSG));
     GOTO_SCREEN(TouchCalibrationScreen);
     current_screen.forget();
     PUSH_SCREEN(StatusScreen);
-    StatusScreen::setStatusMessage(GET_TEXT_F(WELCOME_MSG));
   } else {
     if (!UIFlashStorage::is_valid()) {
       StatusScreen::loadBitmaps();
diff --git a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/screens.h b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/screens.h
index 8fa4800d6a8ae6f87ea3da85007b69567168dc87..06f64d38cb67c3f184248b3a3b47f66c8ab8d87e 100644
--- a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/screens.h
+++ b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/screens.h
@@ -145,10 +145,10 @@ class BedMeshScreen : public BaseScreen, public CachedScreen<BED_MESH_SCREEN_CAC
     };
 
     static uint8_t pointToTag(uint8_t x, uint8_t y);
-    static void tagToPoint(uint8_t tag, uint8_t &x, uint8_t &y);
+    static bool tagToPoint(uint8_t tag, uint8_t &x, uint8_t &y);
     static float getHightlightedValue();
     static void drawHighlightedPointValue();
-    static void drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts);
+    static void drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts, float autoscale_max = 0.1);
 
   public:
     static void onMeshUpdate(const int8_t x, const int8_t y, const float val);
diff --git a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/status_screen.cpp b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/status_screen.cpp
index 98d0bba75941080849c8a5fae8a3e059f42f43c4..816f6986f5789dfd4a6080e53940ed9db7975cb5 100644
--- a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/status_screen.cpp
+++ b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/status_screen.cpp
@@ -272,8 +272,8 @@ void StatusScreen::draw_interaction_buttons(draw_mode_t what) {
     CommandProcessor cmd;
     cmd.colors(normal_btn)
        .font(Theme::font_medium)
-       .enabled(has_media)
        .colors(has_media ? action_btn : normal_btn)
+       .enabled(has_media)
        .tag(3).button(MEDIA_BTN_POS, isPrintingFromMedia() ? GET_TEXT_F(MSG_PRINTING) : GET_TEXT_F(MSG_BUTTON_MEDIA))
        .colors(!has_media ? action_btn : normal_btn)
        .tag(4).button( MENU_BTN_POS, GET_TEXT_F(MSG_BUTTON_MENU));
@@ -360,6 +360,7 @@ void StatusScreen::onRedraw(draw_mode_t what) {
 }
 
 void StatusScreen::onEntry() {
+  BaseScreen::onEntry();
   onRefresh();
 }
 
diff --git a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/touch_calibration_screen.cpp b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/touch_calibration_screen.cpp
index b6c5ecae3d85b45f9054e50752f95e62ec111d61..3520836bb87f6d022504566c5b8839a0348a0d95 100644
--- a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/touch_calibration_screen.cpp
+++ b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/touch_calibration_screen.cpp
@@ -32,6 +32,8 @@ using namespace Theme;
 #define GRID_COLS 4
 #define GRID_ROWS 16
 
+#define TEXT_POS BTN_POS(1,1), BTN_SIZE(4,12)
+
 void TouchCalibrationScreen::onEntry() {
   CommandProcessor cmd;
 
@@ -45,7 +47,7 @@ void TouchCalibrationScreen::onEntry() {
        .cmd(CLEAR_COLOR_RGB(bg_color))
        .cmd(CLEAR(true,true,true))
        .cmd(COLOR_RGB(bg_text_enabled));
-    draw_text_box(cmd, BTN_POS(1,1), BTN_SIZE(4,16), GET_TEXT_F(MSG_TOUCH_CALIBRATION_START), OPT_CENTER, font_large);
+    draw_text_box(cmd, TEXT_POS, GET_TEXT_F(MSG_TOUCH_CALIBRATION_START), OPT_CENTER, font_large);
     cmd.cmd(DL::DL_DISPLAY)
        .cmd(CMD_SWAP)
        .execute();
@@ -76,7 +78,7 @@ void TouchCalibrationScreen::onRedraw(draw_mode_t) {
      .cmd(CLEAR(true,true,true))
      .cmd(COLOR_RGB(bg_text_enabled));
 
-  draw_text_box(cmd, BTN_POS(1,1), BTN_SIZE(4,16), GET_TEXT_F(MSG_TOUCH_CALIBRATION_PROMPT), OPT_CENTER, font_large);
+  draw_text_box(cmd, TEXT_POS, GET_TEXT_F(MSG_TOUCH_CALIBRATION_PROMPT), OPT_CENTER, font_large);
   cmd.cmd(CMD_CALIBRATE);
 }