From cffb2d457e72721aad3375431fe72cd87a6e2a83 Mon Sep 17 00:00:00 2001
From: Scott Lahteine <sourcetree@thinkyhead.com>
Date: Fri, 11 Sep 2015 19:52:21 -0700
Subject: [PATCH] Cleanup file formatting

---
 Marlin/language_an.h        |  2 +-
 Marlin/language_bg.h        |  8 ++++----
 Marlin/language_ca.h        |  2 +-
 Marlin/language_es.h        |  2 +-
 Marlin/language_eu.h        |  2 +-
 Marlin/language_it.h        |  2 +-
 Marlin/language_kana.h      |  2 +-
 Marlin/language_kana_utf8.h |  4 ++--
 Marlin/language_nl.h        |  2 +-
 Marlin/language_pl.h        |  2 +-
 Marlin/language_test.h      | 20 ++++++++++----------
 11 files changed, 24 insertions(+), 24 deletions(-)

diff --git a/Marlin/language_an.h b/Marlin/language_an.h
index 625bd1ab9c..90e8169fea 100644
--- a/Marlin/language_an.h
+++ b/Marlin/language_an.h
@@ -81,7 +81,7 @@
 #define MSG_TEMPERATURE                     "Temperatura"
 #define MSG_MOTION                          "Movimiento"
 #define MSG_VOLUMETRIC                      "Filament"
-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
 #define MSG_CONTRAST                        "Contrast"
 #define MSG_STORE_EPROM                     "Alzar Memoria"
diff --git a/Marlin/language_bg.h b/Marlin/language_bg.h
index 0afe344860..ca7c526490 100644
--- a/Marlin/language_bg.h
+++ b/Marlin/language_bg.h
@@ -7,12 +7,12 @@
  */
 #ifndef LANGUAGE_BG_H
 #define LANGUAGE_BG_H
- 
+
 #define MAPPER_D0D1                // For Cyrillic
 // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
 //#define SIMULATE_ROMFONT
 #define DISPLAY_CHARSET_ISO10646_5
- 
+
 #define WELCOME_MSG                         MACHINE_NAME " Готов."
 #define MSG_SD_INSERTED                     "Картата е поставена"
 #define MSG_SD_REMOVED                      "Картата е извадена"
@@ -124,7 +124,7 @@
 #define MSG_ENDSTOP_ABORT                   "Стоп Кр.Изключватели"
 #define MSG_END_HOUR                        "часа"
 #define MSG_END_MINUTE                      "минути"
- 
+
 #if ENABLED(DELTA_CALIBRATION_MENU)
     #define MSG_DELTA_CALIBRATE             "Делта Калибровка"
     #define MSG_DELTA_CALIBRATE_X           "Калибровка X"
@@ -132,5 +132,5 @@
     #define MSG_DELTA_CALIBRATE_Z           "Калибровка Z"
     #define MSG_DELTA_CALIBRATE_CENTER      "Калибровка Център"
 #endif // DELTA_CALIBRATION_MENU
- 
+
 #endif // LANGUAGE_BG_H
diff --git a/Marlin/language_ca.h b/Marlin/language_ca.h
index dc69b57966..a5b9d08c3d 100644
--- a/Marlin/language_ca.h
+++ b/Marlin/language_ca.h
@@ -8,7 +8,7 @@
 #ifndef LANGUAGE_CA_H
 #define LANGUAGE_CA_H
 
-//#define MAPPER_NON 
+//#define MAPPER_NON
 #define MAPPER_C2C3  // because of "ó"
 // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
 //#define SIMULATE_ROMFONT
diff --git a/Marlin/language_es.h b/Marlin/language_es.h
index f047024358..85de78f5b0 100644
--- a/Marlin/language_es.h
+++ b/Marlin/language_es.h
@@ -81,7 +81,7 @@
 #define MSG_TEMPERATURE                     "Temperatura"
 #define MSG_MOTION                          "Movimiento"
 #define MSG_VOLUMETRIC                      "Filamento"
-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
 #define MSG_CONTRAST                        "Contraste"
 #define MSG_STORE_EPROM                     "Guardar memoria"
diff --git a/Marlin/language_eu.h b/Marlin/language_eu.h
index 3298fef143..331e020b8b 100644
--- a/Marlin/language_eu.h
+++ b/Marlin/language_eu.h
@@ -81,7 +81,7 @@
 #define MSG_TEMPERATURE                     "Tenperatura"
 #define MSG_MOTION                          "Mugimendua"
 #define MSG_VOLUMETRIC                      "Filament"
-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
 #define MSG_CONTRAST                        "LCD kontrastea"
 #define MSG_STORE_EPROM                     "Gorde memoria"
diff --git a/Marlin/language_it.h b/Marlin/language_it.h
index 80aa9024c5..3e2e11ee83 100644
--- a/Marlin/language_it.h
+++ b/Marlin/language_it.h
@@ -81,7 +81,7 @@
 #define MSG_TEMPERATURE                     "Temperatura"
 #define MSG_MOTION                          "Movimento"
 #define MSG_VOLUMETRIC                      "Filament"
-#define MSG_VOLUMETRIC_ENABLED		          "E in mm³"
+#define MSG_VOLUMETRIC_ENABLED              "E in mm³"
 #define MSG_FILAMENT_DIAM                   "Diam. filo"
 #define MSG_CONTRAST                        "Contrasto LCD"
 #define MSG_STORE_EPROM                     "Salva in EEPROM"
diff --git a/Marlin/language_kana.h b/Marlin/language_kana.h
index 73322e1683..07b5d314a3 100644
--- a/Marlin/language_kana.h
+++ b/Marlin/language_kana.h
@@ -5,7 +5,7 @@
  * See also documentation/LCDLanguageFont.md
  *
  */
- 
+
 #ifndef LANGUAGE_KANA_H
 #define LANGUAGE_KANA_H
 
diff --git a/Marlin/language_kana_utf8.h b/Marlin/language_kana_utf8.h
index 587d3f682c..ba680e2346 100644
--- a/Marlin/language_kana_utf8.h
+++ b/Marlin/language_kana_utf8.h
@@ -5,7 +5,7 @@
  * See also documentation/LCDLanguageFont.md
  *
  */
- 
+
 #ifndef LANGUAGE_KANA_UTF_H
 #define LANGUAGE_KANA_UTF_H
 
@@ -15,7 +15,7 @@
 #define DISPLAY_CHARSET_ISO10646_KANA
 
 // This is very crude replacement of the codes used in language_kana.h from somebody who really does not know what he is doing.
-// Just to show the potential benefit of unicode. 
+// Just to show the potential benefit of unicode.
 // This translation can be improved by using the full charset of unicode codeblock U+30A0 to U+30FF.
 
 // 片仮名表示定義
diff --git a/Marlin/language_nl.h b/Marlin/language_nl.h
index 975954c644..81772f990e 100644
--- a/Marlin/language_nl.h
+++ b/Marlin/language_nl.h
@@ -81,7 +81,7 @@
 #define MSG_TEMPERATURE                     "Temperatuur"
 #define MSG_MOTION                          "Beweging"
 #define MSG_VOLUMETRIC                      "Filament"
-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
 #define MSG_CONTRAST                        "LCD contrast"
 #define MSG_STORE_EPROM                     "Geheugen opslaan"
diff --git a/Marlin/language_pl.h b/Marlin/language_pl.h
index 5cf87fc9ed..e69a7ead9f 100644
--- a/Marlin/language_pl.h
+++ b/Marlin/language_pl.h
@@ -81,7 +81,7 @@
 #define MSG_TEMPERATURE                     "Temperatura"
 #define MSG_MOTION                          "Ruch"
 #define MSG_VOLUMETRIC                      "Filament"
-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
 #define MSG_CONTRAST                        "Kontrast LCD"
 #define MSG_STORE_EPROM                     "Zapisz w pamieci"
diff --git a/Marlin/language_test.h b/Marlin/language_test.h
index e26848ef04..0135a5d957 100644
--- a/Marlin/language_test.h
+++ b/Marlin/language_test.h
@@ -8,16 +8,16 @@
 #ifndef LANGUAGE_TEST_H
 #define LANGUAGE_TEST_H
 
-// Select ONE of the following Mappers. 
-// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point 
+// Select ONE of the following Mappers.
+// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point
 // into an array with 128 cells, where they'll find the place of the symbol of the font in use.
 //
-// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed. 
+// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed.
 //   If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or
 //   "\xxx" symbols. All Symbols are only one byte long.
 // b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more then one byte.
 //   In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols.
-//   So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0 
+//   So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0
 //   and D1.
 // c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol.
 //   I hope the pages E282 and E283 are sufficient to write katakana.
@@ -124,14 +124,14 @@
   #define MSG_COOLDOWN                        STRG_C3_9
   #define MSG_SWITCH_PS_OFF                   STRG_C3_a
   #define MSG_MOVE_AXIS                       STRG_C3_b
-  
+
   #define MSG_MAIN                            STRG_OKTAL_2
   #define MSG_TEMPERATURE                     STRG_OKTAL_3
   #define MSG_MOTION                          STRG_OKTAL_4
   #define MSG_VOLUMETRIC                      STRG_OKTAL_5
   #define MSG_CONTRAST                        STRG_OKTAL_6
   #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
-  
+
   #define MSG_NOZZLE                          STRG_OKTAL_8
   #define MSG_FAN_SPEED                       STRG_OKTAL_9
   #define MSG_AUTOTEMP                        STRG_OKTAL_a
@@ -159,14 +159,14 @@
   #define MSG_COOLDOWN                        STRG_D1_9
   #define MSG_SWITCH_PS_OFF                   STRG_D1_a
   #define MSG_MOVE_AXIS                       STRG_D1_b
-  
+
   #define MSG_MAIN                            STRG_OKTAL_2
   #define MSG_TEMPERATURE                     STRG_OKTAL_3
   #define MSG_MOTION                          STRG_OKTAL_4
   #define MSG_VOLUMETRIC                      STRG_OKTAL_5
   #define MSG_CONTRAST                        STRG_OKTAL_6
   #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
-  
+
   #define MSG_NOZZLE                          STRG_OKTAL_8
   #define MSG_FAN_SPEED                       STRG_OKTAL_9
   #define MSG_AUTOTEMP                        STRG_OKTAL_a
@@ -194,14 +194,14 @@
   #define MSG_COOLDOWN                        STRG_E383_9
   #define MSG_SWITCH_PS_OFF                   STRG_E383_a
   #define MSG_MOVE_AXIS                       STRG_E383_b
-  
+
   #define MSG_MAIN                            STRG_OKTAL_2
   #define MSG_TEMPERATURE                     STRG_OKTAL_3
   #define MSG_MOTION                          STRG_OKTAL_4
   #define MSG_VOLUMETRIC                      STRG_OKTAL_5
   #define MSG_CONTRAST                        STRG_OKTAL_6
   #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
-  
+
   #define MSG_NOZZLE                          STRG_OKTAL_8
   #define MSG_FAN_SPEED                       STRG_OKTAL_9
   #define MSG_AUTOTEMP                        STRG_OKTAL_a
-- 
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