diff --git a/Marlin/G26_Mesh_Validation_Tool.cpp b/Marlin/G26_Mesh_Validation_Tool.cpp
index 80f6782aa4d56342ae0ed948b38ef20cd1926fa6..a0e17fe76fb87ce1722600da4177828bc39155eb 100644
--- a/Marlin/G26_Mesh_Validation_Tool.cpp
+++ b/Marlin/G26_Mesh_Validation_Tool.cpp
@@ -58,67 +58,67 @@
    *
    *   G26 is a Mesh Validation Tool intended to provide support for the Marlin Unified Bed Leveling System.
    *   In order to fully utilize and benefit from the Marlin Unified Bed Leveling System an accurate Mesh must
-   *   be defined.  G29 is designed to allow the user to quickly validate the correctness of her Mesh.  It will
+   *   be defined. G29 is designed to allow the user to quickly validate the correctness of her Mesh. It will
    *   first heat the bed and nozzle. It will then print lines and circles along the Mesh Cell boundaries and
    *   the intersections of those lines (respectively).
    *
    *   This action allows the user to immediately see where the Mesh is properly defined and where it needs to
-   *   be edited.  The command will generate the Mesh lines closest to the nozzle's starting position.  Alternatively
-   *   the user can specify the X and Y position of interest with command parameters.  This allows the user to
+   *   be edited. The command will generate the Mesh lines closest to the nozzle's starting position. Alternatively
+   *   the user can specify the X and Y position of interest with command parameters. This allows the user to
    *   focus on a particular area of the Mesh where attention is needed.
    *
-   *   B #  Bed         Set the Bed Temperature.  If not specified, a default of 60 C. will be assumed.
+   *   B #  Bed         Set the Bed Temperature. If not specified, a default of 60 C. will be assumed.
    *
    *   C    Current     When searching for Mesh Intersection points to draw, use the current nozzle location
    *                    as the base for any distance comparison.
    *
-   *   D    Disable     Disable the Unified Bed Leveling System.  In the normal case the user is invoking this
-   *                    command to see how well a Mesh as been adjusted to match a print surface.  In order to do
-   *                    this the Unified Bed Leveling System is turned on by the G26 command.  The D parameter
+   *   D    Disable     Disable the Unified Bed Leveling System. In the normal case the user is invoking this
+   *                    command to see how well a Mesh as been adjusted to match a print surface. In order to do
+   *                    this the Unified Bed Leveling System is turned on by the G26 command. The D parameter
    *                    alters the command's normal behaviour and disables the Unified Bed Leveling System even if
    *                    it is on.
    *
-   *   H #  Hotend      Set the Nozzle Temperature.  If not specified, a default of 205 C. will be assumed.
+   *   H #  Hotend      Set the Nozzle Temperature. If not specified, a default of 205 C. will be assumed.
    *
-   *   F #  Filament    Used to specify the diameter of the filament being used.  If not specified
-   *                    1.75mm filament is assumed.  If you are not getting acceptable results by using the
+   *   F #  Filament    Used to specify the diameter of the filament being used. If not specified
+   *                    1.75mm filament is assumed. If you are not getting acceptable results by using the
    *                    'correct' numbers, you can scale this number up or down a little bit to change the amount
    *                    of filament that is being extruded during the printing of the various lines on the bed.
    *
    *   K    Keep-On     Keep the heaters turned on at the end of the command.
    *
-   *   L #  Layer       Layer height.  (Height of nozzle above bed)  If not specified .20mm will be used.
+   *   L #  Layer       Layer height. (Height of nozzle above bed)  If not specified .20mm will be used.
    *
-   *   O #  Ooooze      How much your nozzle will Ooooze filament while getting in position to print.  This
+   *   O #  Ooooze      How much your nozzle will Ooooze filament while getting in position to print. This
    *                    is over kill, but using this parameter will let you get the very first 'circle' perfect
    *                    so you have a trophy to peel off of the bed and hang up to show how perfectly you have your
-   *                    Mesh calibrated.  If not specified, a filament length of .3mm is assumed.
+   *                    Mesh calibrated. If not specified, a filament length of .3mm is assumed.
    *
-   *   P #  Prime       Prime the nozzle with specified length of filament.  If this parameter is not
-   *                    given, no prime action will take place.  If the parameter specifies an amount, that much
-   *                    will be purged before continuing.  If no amount is specified the command will start
+   *   P #  Prime       Prime the nozzle with specified length of filament. If this parameter is not
+   *                    given, no prime action will take place. If the parameter specifies an amount, that much
+   *                    will be purged before continuing. If no amount is specified the command will start
    *                    purging filament until the user provides an LCD Click and then it will continue with
-   *                    printing the Mesh.  You can carefully remove the spent filament with a needle nose
-   *                    pliers while holding the LCD Click wheel in a depressed state.  If you do not have
+   *                    printing the Mesh. You can carefully remove the spent filament with a needle nose
+   *                    pliers while holding the LCD Click wheel in a depressed state. If you do not have
    *                    an LCD, you must specify a value if you use P.
    *
-   *   Q #  Multiplier  Retraction Multiplier.  Normally not needed.  Retraction defaults to 1.0mm and
+   *   Q #  Multiplier  Retraction Multiplier. Normally not needed. Retraction defaults to 1.0mm and
    *                    un-retraction is at 1.2mm   These numbers will be scaled by the specified amount
    *
    *   R #  Repeat      Prints the number of patterns given as a parameter, starting at the current location.
    *                    If a parameter isn't given, every point will be printed unless G26 is interrupted.
    *                    This works the same way that the UBL G29 P4 R parameter works.
    *
-   *                    NOTE:  If you do not have an LCD, you -must- specify R.  This is to ensure that you are
+   *                    NOTE:  If you do not have an LCD, you -must- specify R. This is to ensure that you are
    *                    aware that there's some risk associated with printing without the ability to abort in
-   *                    cases where mesh point Z value may be inaccurate.  As above, if you do not include a
+   *                    cases where mesh point Z value may be inaccurate. As above, if you do not include a
    *                    parameter, every point will be printed.
    *
-   *   S #  Nozzle      Used to control the size of nozzle diameter.  If not specified, a .4mm nozzle is assumed.
+   *   S #  Nozzle      Used to control the size of nozzle diameter. If not specified, a .4mm nozzle is assumed.
    *
-   *   U #  Random      Randomize the order that the circles are drawn on the bed.  The search for the closest
-   *                    undrawn cicle is still done.  But the distance to the location for each circle has a
-   *                    random number of the size specified added to it.  Specifying S50 will give an interesting
+   *   U #  Random      Randomize the order that the circles are drawn on the bed. The search for the closest
+   *                    undrawn cicle is still done. But the distance to the location for each circle has a
+   *                    random number of the size specified added to it. Specifying S50 will give an interesting
    *                    deviation from the normal behaviour on a 10 x 10 Mesh.
    *
    *   X #  X Coord.    Specify the starting location of the drawing activity.
@@ -218,7 +218,7 @@
    * nozzle in a problem area and doing a G29 P4 R command.
    */
   void unified_bed_leveling::G26() {
-    SERIAL_ECHOLNPGM("G26 command started.  Waiting for heater(s).");
+    SERIAL_ECHOLNPGM("G26 command started. Waiting for heater(s).");
     float tmp, start_angle, end_angle;
     int   i, xi, yi;
     mesh_index_pair location;
@@ -264,7 +264,7 @@
     //debug_current_and_destination(PSTR("Starting G26 Mesh Validation Pattern."));
 
     /**
-     * Declare and generate a sin() & cos() table to be used during the circle drawing.  This will lighten
+     * Declare and generate a sin() & cos() table to be used during the circle drawing. This will lighten
      * the CPU load and make the arc drawing faster and more smooth
      */
     float sin_table[360 / 30 + 1], cos_table[360 / 30 + 1];
@@ -575,17 +575,17 @@
 
   /**
    * print_line_from_here_to_there() takes two cartesian coordinates and draws a line from one
-   * to the other.  But there are really three sets of coordinates involved.  The first coordinate
-   * is the present location of the nozzle.  We don't necessarily want to print from this location.
-   * We first need to move the nozzle to the start of line segment where we want to print.  Once
+   * to the other. But there are really three sets of coordinates involved. The first coordinate
+   * is the present location of the nozzle. We don't necessarily want to print from this location.
+   * We first need to move the nozzle to the start of line segment where we want to print. Once
    * there, we can use the two coordinates supplied to draw the line.
    *
    * Note:  Although we assume the first set of coordinates is the start of the line and the second
-   * set of coordinates is the end of the line, it does not always work out that way.  This function
-   * optimizes the movement to minimize the travel distance before it can start printing.  This saves
-   * a lot of time and eleminates a lot of non-sensical movement of the nozzle.   However, it does
+   * set of coordinates is the end of the line, it does not always work out that way. This function
+   * optimizes the movement to minimize the travel distance before it can start printing. This saves
+   * a lot of time and eliminates a lot of nonsensical movement of the nozzle. However, it does
    * cause a lot of very little short retracement of th nozzle when it draws the very first line
-   * segment of a 'circle'.   The time this requires is very short and is easily saved by the other
+   * segment of a 'circle'. The time this requires is very short and is easily saved by the other
    * cases where the optimization comes into play.
    */
   void unified_bed_leveling::print_line_from_here_to_there(const float &sx, const float &sy, const float &sz, const float &ex, const float &ey, const float &ez) {
@@ -850,7 +850,7 @@
 
           stepper.synchronize();    // Without this synchronize, the purge is more consistent,
                                     // but because the planner has a buffer, we won't be able
-                                    // to stop as quickly.  So we put up with the less smooth
+                                    // to stop as quickly. So we put up with the less smooth
                                     // action to give the user a more responsive 'Stop'.
           set_destination_to_current();
           idle();
@@ -860,7 +860,7 @@
 
         #if ENABLED(ULTRA_LCD)
           strcpy_P(lcd_status_message, PSTR("Done Priming")); // We can't do lcd_setstatusPGM() without having it continue;
-                                                              // So...  We cheat to get a message up.
+                                                              // So... We cheat to get a message up.
           lcd_setstatusPGM(PSTR("Done Priming"), 99);
           lcd_quick_feedback();
         #endif
diff --git a/Marlin/Marlin_main.cpp b/Marlin/Marlin_main.cpp
index d244b198de57fb56158d536e46ea6a2cb36da91d..cbd33480a42429dcda952dcfe8283c01eb41376a 100644
--- a/Marlin/Marlin_main.cpp
+++ b/Marlin/Marlin_main.cpp
@@ -3242,7 +3242,7 @@ inline void gcode_G0_G1(
       if (autoretract_enabled && !(parser.seen('X') || parser.seen('Y') || parser.seen('Z')) && parser.seen('E')) {
         const float echange = destination[E_AXIS] - current_position[E_AXIS];
         // Is this move an attempt to retract or recover?
-        if ((echange < -MIN_RETRACT && !retracted[active_extruder]) || (echange > MIN_RETRACT && retracted[active_extruder])) {
+        if ((echange < -(MIN_RETRACT) && !retracted[active_extruder]) || (echange > MIN_RETRACT && retracted[active_extruder])) {
           current_position[E_AXIS] = destination[E_AXIS]; // hide the slicer-generated retract/recover from calculations
           sync_plan_position_e();  // AND from the planner
           retract(!retracted[active_extruder]);
@@ -4617,11 +4617,11 @@ void home_all_axes() { gcode_G28(true); }
 
         #if ENABLED(AUTO_BED_LEVELING_LINEAR)
 
-//        mean += measured_z;                                  // I believe this is unused code?
-//        eqnBVector[abl_probe_index] = measured_z;            // I believe this is unused code?
-//        eqnAMatrix[abl_probe_index + 0 * abl2] = xProbe;     // I believe this is unused code?
-//        eqnAMatrix[abl_probe_index + 1 * abl2] = yProbe;     // I believe this is unused code?
-//        eqnAMatrix[abl_probe_index + 2 * abl2] = 1;          // I believe this is unused code?
+          mean += measured_z;
+          eqnBVector[abl_probe_index] = measured_z;
+          eqnAMatrix[abl_probe_index + 0 * abl2] = xProbe;
+          eqnAMatrix[abl_probe_index + 1 * abl2] = yProbe;
+          eqnAMatrix[abl_probe_index + 2 * abl2] = 1;
 
         #elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
 
@@ -4797,9 +4797,6 @@ void home_all_axes() { gcode_G28(true); }
 
               incremental_LSF(&lsf_results, xProbe, yProbe, measured_z);
 
-          #if ENABLED(AUTO_BED_LEVELING_LINEAR)
-            indexIntoAB[xCount][yCount] = abl_probe_index;
-          #endif
             #elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
 
               z_values[xCount][yCount] = measured_z + zoffset;
@@ -4924,11 +4921,10 @@ void home_all_axes() { gcode_G28(true); }
       }
 
       // Create the matrix but don't correct the position yet
-      if (!dryrun) {
+      if (!dryrun)
         planner.bed_level_matrix = matrix_3x3::create_look_at(
-          vector_3(-plane_equation_coefficients[0], -plane_equation_coefficients[1], 1)    // We can eleminate the '-' here and up above
+          vector_3(-plane_equation_coefficients[0], -plane_equation_coefficients[1], 1)    // We can eliminate the '-' here and up above
         );
-      }
 
       // Show the Topography map if enabled
       if (do_topography_map) {
diff --git a/Marlin/least_squares_fit.cpp b/Marlin/least_squares_fit.cpp
index f8c7a0b521fc7f7187dd7a8eaae066eaf6d7228b..66821ce58ff7e46f592c698a996635aaa6f1b72c 100644
--- a/Marlin/least_squares_fit.cpp
+++ b/Marlin/least_squares_fit.cpp
@@ -68,4 +68,4 @@ int finish_incremental_LSF(struct linear_fit_data *lsf) {
   return 0;
 }
 
-#endif // AUTO_BED_LEVELING_UBL || ENABLED(AUTO_BED_LEVELING_LINEAR)  
+#endif // AUTO_BED_LEVELING_UBL || ENABLED(AUTO_BED_LEVELING_LINEAR)
diff --git a/Marlin/least_squares_fit.h b/Marlin/least_squares_fit.h
index 00d7a241916eb4f42436958f5efb0ebc7ec92ea4..9ed923ab49444407e06a4f67fcfe24e3a4a92cca 100644
--- a/Marlin/least_squares_fit.h
+++ b/Marlin/least_squares_fit.h
@@ -34,7 +34,7 @@
 
 #include "MarlinConfig.h"
 
-#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(AUTO_BED_LEVELING_LINEAR)    
+#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(AUTO_BED_LEVELING_LINEAR)
 
 #include "Marlin.h"
 #include "macros.h"
diff --git a/Marlin/ultralcd_impl_DOGM.h b/Marlin/ultralcd_impl_DOGM.h
index 28848cdebe1c0545c336d1f67f1359ce971592b4..5d075124da836b6d122661f5b83fe13f509cfaf7 100644
--- a/Marlin/ultralcd_impl_DOGM.h
+++ b/Marlin/ultralcd_impl_DOGM.h
@@ -976,8 +976,8 @@ static void lcd_implementation_status_screen() {
       uint8_t x_map_pixels = ((MAP_MAX_PIXELS_X - 4) / (GRID_MAX_POINTS_X)) * (GRID_MAX_POINTS_X),
               y_map_pixels = ((MAP_MAX_PIXELS_Y - 4) / (GRID_MAX_POINTS_Y)) * (GRID_MAX_POINTS_Y),
 
-              pixels_per_X_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X),
-              pixels_per_Y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y),
+              pixels_per_x_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X),
+              pixels_per_y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y),
 
               x_offset = MAP_UPPER_LEFT_CORNER_X + 1 + (MAP_MAX_PIXELS_X - x_map_pixels - 2) / 2,
               y_offset = MAP_UPPER_LEFT_CORNER_Y + 1 + (MAP_MAX_PIXELS_Y - y_map_pixels - 2) / 2;
@@ -996,11 +996,11 @@ static void lcd_implementation_status_screen() {
       // Display Mesh Point Locations
 
       u8g.setColorIndex(1);
-      const uint8_t sx = x_offset + pixels_per_X_mesh_pnt / 2;
-            uint8_t  y = y_offset + pixels_per_Y_mesh_pnt / 2;
-      for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++, y += pixels_per_Y_mesh_pnt)
+      const uint8_t sx = x_offset + pixels_per_x_mesh_pnt / 2;
+            uint8_t  y = y_offset + pixels_per_y_mesh_pnt / 2;
+      for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++, y += pixels_per_y_mesh_pnt)
         if (PAGE_CONTAINS(y, y))
-          for (uint8_t i = 0, x = sx; i < GRID_MAX_POINTS_X; i++, x += pixels_per_X_mesh_pnt)
+          for (uint8_t i = 0, x = sx; i < GRID_MAX_POINTS_X; i++, x += pixels_per_x_mesh_pnt)
             u8g.drawBox(sx, y, 1, 1);
 
       // Fill in the Specified Mesh Point
@@ -1008,11 +1008,11 @@ static void lcd_implementation_status_screen() {
       uint8_t inverted_y = GRID_MAX_POINTS_Y - y_plot - 1;  // The origin is typically in the lower right corner.  We need to
                                                             // invert the Y to get it to plot in the right location.
 
-      const uint8_t by = y_offset + inverted_y * pixels_per_Y_mesh_pnt;
-      if (PAGE_CONTAINS(by, by + pixels_per_Y_mesh_pnt))
+      const uint8_t by = y_offset + inverted_y * pixels_per_y_mesh_pnt;
+      if (PAGE_CONTAINS(by, by + pixels_per_y_mesh_pnt))
         u8g.drawBox(
-          x_offset + x_plot * pixels_per_X_mesh_pnt, by,
-          pixels_per_X_mesh_pnt, pixels_per_Y_mesh_pnt
+          x_offset + x_plot * pixels_per_x_mesh_pnt, by,
+          pixels_per_x_mesh_pnt, pixels_per_y_mesh_pnt
         );
 
       // Put Relevant Text on Display
diff --git a/Marlin/ultralcd_impl_HD44780.h b/Marlin/ultralcd_impl_HD44780.h
index 7c530d445a4b3e859aac17efb74f17474695ed60..e8ecd9cf4f368cc2cb83d3aeb278289257c593fc 100644
--- a/Marlin/ultralcd_impl_HD44780.h
+++ b/Marlin/ultralcd_impl_HD44780.h
@@ -42,10 +42,10 @@
 
     #define N_USER_CHARS    8
 
-    #define TOP_LEFT      0x01
-    #define TOP_RIGHT     0x02
-    #define LOWER_LEFT    0x04
-    #define LOWER_RIGHT   0x08
+    #define TOP_LEFT      _BV(0)
+    #define TOP_RIGHT     _BV(1)
+    #define LOWER_LEFT    _BV(2)
+    #define LOWER_RIGHT   _BV(3)
   #endif
 #endif
 
@@ -1057,345 +1057,351 @@ static void lcd_implementation_status_screen() {
 
   #endif // LCD_HAS_SLOW_BUTTONS
 
-#endif // ULTIPANEL
-
-#if ENABLED(LCD_HAS_STATUS_INDICATORS)
+  #if ENABLED(LCD_HAS_STATUS_INDICATORS)
 
-  static void lcd_implementation_update_indicators() {
-    // Set the LEDS - referred to as backlights by the LiquidTWI2 library
-    static uint8_t ledsprev = 0;
-    uint8_t leds = 0;
+    static void lcd_implementation_update_indicators() {
+      // Set the LEDS - referred to as backlights by the LiquidTWI2 library
+      static uint8_t ledsprev = 0;
+      uint8_t leds = 0;
 
-    if (thermalManager.degTargetBed() > 0) leds |= LED_A;
+      if (thermalManager.degTargetBed() > 0) leds |= LED_A;
 
-    if (thermalManager.degTargetHotend(0) > 0) leds |= LED_B;
+      if (thermalManager.degTargetHotend(0) > 0) leds |= LED_B;
 
-    #if FAN_COUNT > 0
-      if (0
-        #if HAS_FAN0
-          || fanSpeeds[0]
-        #endif
-        #if HAS_FAN1
-          || fanSpeeds[1]
-        #endif
-        #if HAS_FAN2
-          || fanSpeeds[2]
-        #endif
-      ) leds |= LED_C;
-    #endif // FAN_COUNT > 0
+      #if FAN_COUNT > 0
+        if (0
+          #if HAS_FAN0
+            || fanSpeeds[0]
+          #endif
+          #if HAS_FAN1
+            || fanSpeeds[1]
+          #endif
+          #if HAS_FAN2
+            || fanSpeeds[2]
+          #endif
+        ) leds |= LED_C;
+      #endif // FAN_COUNT > 0
 
-    #if HOTENDS > 1
-      if (thermalManager.degTargetHotend(1) > 0) leds |= LED_C;
-    #endif
+      #if HOTENDS > 1
+        if (thermalManager.degTargetHotend(1) > 0) leds |= LED_C;
+      #endif
 
-    if (leds != ledsprev) {
-      lcd.setBacklight(leds);
-      ledsprev = leds;
+      if (leds != ledsprev) {
+        lcd.setBacklight(leds);
+        ledsprev = leds;
+      }
     }
-  }
 
-#endif // LCD_HAS_STATUS_INDICATORS
+  #endif // LCD_HAS_STATUS_INDICATORS
 
-#if ENABLED(AUTO_BED_LEVELING_UBL)
+  #if ENABLED(AUTO_BED_LEVELING_UBL)
 
-   /**
-    Possible map screens:
+    /**
+      Possible map screens:
 
-    16x2   |X000.00  Y000.00|
-           |(00,00)  Z00.000|
+      16x2   |X000.00  Y000.00|
+             |(00,00)  Z00.000|
 
-    20x2   | X:000.00  Y:000.00 |
-           | (00,00)   Z:00.000 |
+      20x2   | X:000.00  Y:000.00 |
+             | (00,00)   Z:00.000 |
 
-    16x4   |+-------+(00,00)|
-           ||       |X000.00|
-           ||       |Y000.00|
-           |+-------+Z00.000|
+      16x4   |+-------+(00,00)|
+             ||       |X000.00|
+             ||       |Y000.00|
+             |+-------+Z00.000|
 
-    20x4   | +-------+  (00,00) |
-           | |       |  X:000.00|
-           | |       |  Y:000.00|
-           | +-------+  Z:00.000|
+      20x4   | +-------+  (00,00) |
+             | |       |  X:000.00|
+             | |       |  Y:000.00|
+             | +-------+  Z:00.000|
     */
 
-  struct custom_char {
-    uint8_t custom_char_bits[ULTRA_Y_PIXELS_PER_CHAR];
-  };
+    typedef struct {
+      uint8_t custom_char_bits[ULTRA_Y_PIXELS_PER_CHAR];
+    } custom_char;
+
+    typedef struct {
+      uint8_t column, row;
+      uint8_t y_pixel_offset, x_pixel_offset;
+      uint8_t x_pixel_mask;
+    } coordinate;
+
+    void add_edges_to_custom_char(custom_char * const custom, coordinate * const ul, coordinate * const lr, coordinate * const brc, const uint8_t cell_location);
+    FORCE_INLINE static void clear_custom_char(custom_char * const cc) { ZERO(cc->custom_char_bits); }
+
+    /*
+    // This debug routine should be deleted by anybody that sees it.  It doesn't belong here
+    // But I'm leaving it for now until we know the 20x4 Radar Map is working right.
+    // We may need it again if any funny lines show up on the mesh points.
+    void dump_custom_char(char *title, custom_char *c) {
+      SERIAL_PROTOCOLLN(title);
+      for (uint8_t j = 0; j < 8; j++) {
+        for (uint8_t i = 7; i >= 0; i--)
+          SERIAL_PROTOCOLCHAR(TEST(c->custom_char_bits[j], i) ? '1' : '0');
+        SERIAL_EOL();
+      }
+      SERIAL_EOL();
+    }
+    //*/
 
-  struct coordinate pixel_location(uint8_t x, uint8_t y);
+    coordinate pixel_location(int16_t x, int16_t y) {
+      coordinate ret_val;
+      int16_t xp, yp, r, c;
 
-  struct coordinate {
-          uint8_t column;
-          uint8_t row;
-          uint8_t y_pixel_offset;
-          uint8_t x_pixel_offset;
-          uint8_t x_pixel_mask;
-  };
+      x++; y++; // +1 because lines on the left and top
 
-  void add_edges_to_custom_char(struct custom_char *custom, struct coordinate *ul, struct coordinate *lr, struct coordinate *brc, uint8_t cell_location);
-  extern custom_char user_defined_chars[N_USER_CHARS];
-  inline static void CLEAR_CUSTOM_CHAR(struct custom_char *cc) { uint8_t j; for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++) cc->custom_char_bits[j] = 0; }
-
-  /*
-  void dump_custom_char(char *title, struct custom_char *c) {   // This debug routine should be deleted by anybody that sees it.  It doesn't belong here
-    int i, j;                                                     // But I'm leaving it for now until we know the 20x4 Radar Map is working right.
-    SERIAL_PROTOCOLLN(title);                                   // We will need it again if any funny lines show up on the mesh points.
-    for(j=0; j<8; j++) {
-      for(i=7; i>=0; i--) {
-        if (c->custom_char_bits[j] & (0x01 << i))
-          SERIAL_PROTOCOL("1");
-        else
-          SERIAL_PROTOCOL("0");
-      }
-      SERIAL_PROTOCOL("\n");
-    }
-    SERIAL_PROTOCOL("\n");
-  }
-  */
-
-  void lcd_implementation_ubl_plot(uint8_t x, uint8_t inverted_y) {
-
-    #if LCD_WIDTH >= 20
-      #define _LCD_W_POS 12
-      #define _PLOT_X 1
-      #define _MAP_X 3
-      #define _LABEL(C,X,Y) lcd.setCursor(X, Y); lcd.print(C)
-      #define _XLABEL(X,Y) _LABEL("X:",X,Y)
-      #define _YLABEL(X,Y) _LABEL("Y:",X,Y)
-      #define _ZLABEL(X,Y) _LABEL("Z:",X,Y)
-    #else
-      #define _LCD_W_POS 8
-      #define _PLOT_X 0
-      #define _MAP_X 1
-      #define _LABEL(X,Y,C) lcd.setCursor(X, Y); lcd.write(C)
-      #define _XLABEL(X,Y) _LABEL('X',X,Y)
-      #define _YLABEL(X,Y) _LABEL('Y',X,Y)
-      #define _ZLABEL(X,Y) _LABEL('Z',X,Y)
-    #endif
+      c = x / (ULTRA_X_PIXELS_PER_CHAR);
+      r = y / (ULTRA_Y_PIXELS_PER_CHAR);
 
-    #if LCD_HEIGHT <= 3   // 16x2 or 20x2 display
+      ret_val.column = c;
+      ret_val.row    = r;
 
-      /**
-       * Show X and Y positions
-       */
-      _XLABEL(_PLOT_X, 0);
-      lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x]))));
+      xp = x - c * (ULTRA_X_PIXELS_PER_CHAR);   // get the pixel offsets into the character cell
+      xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp;    // column within relevant character cell (0 on the right)
+      yp = y - r * (ULTRA_Y_PIXELS_PER_CHAR);
 
-      _YLABEL(_LCD_W_POS, 0);
-      lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y]))));
+      ret_val.x_pixel_mask   = _BV(xp);
+      ret_val.x_pixel_offset = xp;
+      ret_val.y_pixel_offset = yp;
+      return ret_val;
+    }
 
-      lcd.setCursor(_PLOT_X, 0);
+    coordinate pixel_location(uint8_t x, uint8_t y) { return pixel_location((int16_t)x, (int16_t)y); }
 
-    #else // 16x4 or 20x4 display
+    void lcd_implementation_ubl_plot(uint8_t x, uint8_t inverted_y) {
 
-      struct coordinate upper_left, lower_right, bottom_right_corner;
-      struct custom_char new_char;
-      uint8_t i, j, k, l, m, n, n_rows, n_cols, y;
-      uint8_t bottom_line, right_edge;
-      uint8_t x_map_pixels, y_map_pixels;
-      uint8_t pixels_per_X_mesh_pnt, pixels_per_Y_mesh_pnt;
-      uint8_t suppress_x_offset=0, suppress_y_offset=0;
+      #if LCD_WIDTH >= 20
+        #define _LCD_W_POS 12
+        #define _PLOT_X 1
+        #define _MAP_X 3
+        #define _LABEL(C,X,Y) lcd.setCursor(X, Y); lcd.print(C)
+        #define _XLABEL(X,Y) _LABEL("X:",X,Y)
+        #define _YLABEL(X,Y) _LABEL("Y:",X,Y)
+        #define _ZLABEL(X,Y) _LABEL("Z:",X,Y)
+      #else
+        #define _LCD_W_POS 8
+        #define _PLOT_X 0
+        #define _MAP_X 1
+        #define _LABEL(X,Y,C) lcd.setCursor(X, Y); lcd.write(C)
+        #define _XLABEL(X,Y) _LABEL('X',X,Y)
+        #define _YLABEL(X,Y) _LABEL('Y',X,Y)
+        #define _ZLABEL(X,Y) _LABEL('Z',X,Y)
+      #endif
 
-      //  ********************************************************
-      //  ************ Clear and setup everything        *********
-      //  ********************************************************
+      #if LCD_HEIGHT <= 3   // 16x2 or 20x2 display
 
-      y = GRID_MAX_POINTS_Y - inverted_y - 1;
+        /**
+         * Show X and Y positions
+         */
+        _XLABEL(_PLOT_X, 0);
+        lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x]))));
 
-      upper_left.column  = 0;
-      upper_left.row     = 0;
-      lower_right.column = 0;
-      lower_right.row    = 0;
+        _YLABEL(_LCD_W_POS, 0);
+        lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y]))));
 
-      lcd_implementation_clear();
+        lcd.setCursor(_PLOT_X, 0);
 
-      x_map_pixels = ULTRA_X_PIXELS_PER_CHAR * ULTRA_COLUMNS_FOR_MESH_MAP - 2;  // minus 2 because we are drawing a box around the map
-      y_map_pixels = ULTRA_Y_PIXELS_PER_CHAR * ULTRA_ROWS_FOR_MESH_MAP - 2;
+      #else // 16x4 or 20x4 display
 
-      pixels_per_X_mesh_pnt = x_map_pixels / GRID_MAX_POINTS_X;
-      pixels_per_Y_mesh_pnt = y_map_pixels / GRID_MAX_POINTS_Y;
+        coordinate upper_left, lower_right, bottom_right_corner;
+        custom_char new_char;
+        uint8_t i, j, k, l, m, n, n_rows, n_cols, y,
+                bottom_line, right_edge,
+                x_map_pixels, y_map_pixels,
+                pixels_per_x_mesh_pnt, pixels_per_y_mesh_pnt,
+                suppress_x_offset = 0, suppress_y_offset = 0;
 
-      if (pixels_per_X_mesh_pnt >= ULTRA_X_PIXELS_PER_CHAR)  {                  // There are only 2 custom characters available, so the X
-        pixels_per_X_mesh_pnt = ULTRA_X_PIXELS_PER_CHAR;                        // size of the mesh point needs to fit within them independent
-        suppress_x_offset = 1;                                                  // of where the starting pixel is located.
-      }
+        y = GRID_MAX_POINTS_Y - inverted_y - 1;
 
-      if (pixels_per_Y_mesh_pnt >= ULTRA_Y_PIXELS_PER_CHAR) {                   // There are only 2 custom characters available, so the Y
-        pixels_per_Y_mesh_pnt = ULTRA_Y_PIXELS_PER_CHAR;                        // size of the mesh point needs to fit within them independent
-        suppress_y_offset = 1;                                                  // of where the starting pixel is located.
-      }
+        upper_left.column  = 0;
+        upper_left.row     = 0;
+        lower_right.column = 0;
+        lower_right.row    = 0;
 
-      x_map_pixels = pixels_per_X_mesh_pnt * GRID_MAX_POINTS_X;                 // now we have the right number of pixels to make both
-      y_map_pixels = pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y;                 // directions fit nicely
+        lcd_implementation_clear();
 
-      right_edge = pixels_per_X_mesh_pnt * GRID_MAX_POINTS_X + 1;               // find location of right edge within the character cell
-      bottom_line= pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y + 1;               // find location of bottome line within the character cell
+        x_map_pixels = (ULTRA_X_PIXELS_PER_CHAR) * (ULTRA_COLUMNS_FOR_MESH_MAP) - 2;  // minus 2 because we are drawing a box around the map
+        y_map_pixels = (ULTRA_Y_PIXELS_PER_CHAR) * (ULTRA_ROWS_FOR_MESH_MAP) - 2;
 
-      n_rows = (bottom_line / ULTRA_Y_PIXELS_PER_CHAR) + 1;
-      n_cols = (right_edge / ULTRA_X_PIXELS_PER_CHAR) + 1;
+        pixels_per_x_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X);
+        pixels_per_y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y);
 
-      for (i = 0; i < n_cols; i++) {
-        lcd.setCursor(i, 0);
-        lcd.print((char) 0x00);                    // top line of the box
+        if (pixels_per_x_mesh_pnt >= ULTRA_X_PIXELS_PER_CHAR) {         // There are only 2 custom characters available, so the X
+          pixels_per_x_mesh_pnt = ULTRA_X_PIXELS_PER_CHAR;              // size of the mesh point needs to fit within them independent
+          suppress_x_offset = 1;                                        // of where the starting pixel is located.
+        }
 
-        lcd.setCursor(i, n_rows-1);
-        lcd.write(0x01);                           // bottom line of the box
-      }
+        if (pixels_per_y_mesh_pnt >= ULTRA_Y_PIXELS_PER_CHAR) {         // There are only 2 custom characters available, so the Y
+          pixels_per_y_mesh_pnt = ULTRA_Y_PIXELS_PER_CHAR;              // size of the mesh point needs to fit within them independent
+          suppress_y_offset = 1;                                        // of where the starting pixel is located.
+        }
 
-      for (j = 0; j < n_rows; j++) {
-        lcd.setCursor(0, j);
-        lcd.write(0x02);                           // Left edge of the box
-        lcd.setCursor(n_cols-1, j);
-        lcd.write(0x03);                           // right edge of the box
-      }
+        x_map_pixels = pixels_per_x_mesh_pnt * (GRID_MAX_POINTS_X);     // now we have the right number of pixels to make both
+        y_map_pixels = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y);     // directions fit nicely
 
-      //
-      /* if the entire 4th row is not in use, do not put vertical bars all the way down to the bottom of the display */
-      //
+        right_edge = pixels_per_x_mesh_pnt * (GRID_MAX_POINTS_X) + 1;   // find location of right edge within the character cell
+        bottom_line= pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y) + 1;   // find location of bottome line within the character cell
 
-      k = pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y + 2;
-      l = ULTRA_Y_PIXELS_PER_CHAR * n_rows;
-      if ((k != l) && ((l-k)>=ULTRA_Y_PIXELS_PER_CHAR/2)) {
-        lcd.setCursor(0, n_rows-1);            // left edge of the box
-        lcd.write(' ');
-        lcd.setCursor(n_cols-1, n_rows-1);     // right edge of the box
-        lcd.write(' ');
-      }
+        n_rows = bottom_line / (ULTRA_Y_PIXELS_PER_CHAR) + 1;
+        n_cols = right_edge / (ULTRA_X_PIXELS_PER_CHAR) + 1;
 
-      CLEAR_CUSTOM_CHAR(&new_char);
-      new_char.custom_char_bits[0] = (unsigned char) 0B11111;                // char #0 is used for the top line of the box
-      lcd.createChar(0, (uint8_t *) &new_char);
-
-      CLEAR_CUSTOM_CHAR(&new_char);
-      k = GRID_MAX_POINTS_Y * pixels_per_Y_mesh_pnt + 1;                     // row of pixels for the bottom box line
-      l = k % ULTRA_Y_PIXELS_PER_CHAR;                                       // row within relivant character cell
-      new_char.custom_char_bits[l] = (unsigned char) 0B11111;                // char #1 is used for the bottom line of the box
-      lcd.createChar(1, (uint8_t *) &new_char);
-
-      CLEAR_CUSTOM_CHAR(&new_char);
-      for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
-        new_char.custom_char_bits[j] = (unsigned char) 0B10000;              // char #2 is used for the left edge of the box
-      lcd.createChar(2, (uint8_t *) &new_char);
-
-      CLEAR_CUSTOM_CHAR(&new_char);
-      m = GRID_MAX_POINTS_X * pixels_per_X_mesh_pnt + 1;                     // column of pixels for the right box line
-      n = m % ULTRA_X_PIXELS_PER_CHAR;                                       // column within relivant character cell
-      i = ULTRA_X_PIXELS_PER_CHAR - 1 - n;                                   // column within relivant character cell (0 on the right)
-      for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
-        new_char.custom_char_bits[j] = (unsigned char) 0B00001 << i;         // char #3 is used for the right edge of the box
-      lcd.createChar(3, (uint8_t *) &new_char);
-
-      i = x*pixels_per_X_mesh_pnt - suppress_x_offset;
-      j = y*pixels_per_Y_mesh_pnt - suppress_y_offset;
-      upper_left = pixel_location(i, j);
-
-      k = (x+1)*pixels_per_X_mesh_pnt-1-suppress_x_offset;
-      l = (y+1)*pixels_per_Y_mesh_pnt-1-suppress_y_offset;
-      lower_right = pixel_location(k, l);
-
-      bottom_right_corner = pixel_location(x_map_pixels, y_map_pixels);
-
-      /*
-       * First, handle the simple case where everything is within a single character cell.
-       * If part of the Mesh Plot is outside of this character cell, we will follow up
-       * and deal with that next.
-       */
+        for (i = 0; i < n_cols; i++) {
+          lcd.setCursor(i, 0);
+          lcd.print((char)0x00);                     // top line of the box
 
-  //dump_custom_char("at entry:", &new_char);
+          lcd.setCursor(i, n_rows - 1);
+          lcd.write(0x01);                           // bottom line of the box
+        }
 
-      CLEAR_CUSTOM_CHAR(&new_char);
-      for(j=upper_left.y_pixel_offset; j<upper_left.y_pixel_offset+pixels_per_Y_mesh_pnt; j++) {
-        if (j >= ULTRA_Y_PIXELS_PER_CHAR)
-          break;
-        i=upper_left.x_pixel_mask;
-        for(k=0; k<pixels_per_X_mesh_pnt; k++)  {
-          new_char.custom_char_bits[j] |= i;
-          i = i >> 1;
+        for (j = 0; j < n_rows; j++) {
+          lcd.setCursor(0, j);
+          lcd.write(0x02);                           // Left edge of the box
+          lcd.setCursor(n_cols - 1, j);
+          lcd.write(0x03);                           // right edge of the box
         }
-      }
-  //dump_custom_char("after loops:", &new_char);
 
-      add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_LEFT);
-  //dump_custom_char("after add edges", &new_char);
-      lcd.createChar(4, (uint8_t *) &new_char);
+        /**
+         * If the entire 4th row is not in use, do not put vertical bars all the way down to the bottom of the display
+         */
 
-      lcd.setCursor(upper_left.column, upper_left.row);
-      lcd.write(0x04);
-  //dump_custom_char("after lcd update:", &new_char);
+        k = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y) + 2;
+        l = (ULTRA_Y_PIXELS_PER_CHAR) * n_rows;
+        if (l > k && l - k >= (ULTRA_Y_PIXELS_PER_CHAR) / 2) {
+          lcd.setCursor(0, n_rows - 1);            // left edge of the box
+          lcd.write(' ');
+          lcd.setCursor(n_cols - 1, n_rows - 1);   // right edge of the box
+          lcd.write(' ');
+        }
 
-      /*
-       * Next, check for two side by side character cells being used to display the Mesh Point
-       * If found...  do the right hand character cell next.
-       */
-      if (upper_left.column+1 == lower_right.column) {
-        l = upper_left.x_pixel_offset;
-        CLEAR_CUSTOM_CHAR(&new_char);
-        for (j = upper_left.y_pixel_offset; j < upper_left.y_pixel_offset + pixels_per_Y_mesh_pnt; j++) {
-          if (j >= ULTRA_Y_PIXELS_PER_CHAR)
-            break;
-          i=0x01 << (ULTRA_X_PIXELS_PER_CHAR-1);                  // fill in the left side of the right character cell
-          for(k=0; k<pixels_per_X_mesh_pnt-1-l; k++)  {
+        clear_custom_char(&new_char);
+        new_char.custom_char_bits[0] = 0B11111U;              // char #0 is used for the top line of the box
+        lcd.createChar(0, (uint8_t*)&new_char);
+
+        clear_custom_char(&new_char);
+        k = (GRID_MAX_POINTS_Y) * pixels_per_y_mesh_pnt + 1;  // row of pixels for the bottom box line
+        l = k % (ULTRA_Y_PIXELS_PER_CHAR);                    // row within relevant character cell
+        new_char.custom_char_bits[l] = 0B11111U;              // char #1 is used for the bottom line of the box
+        lcd.createChar(1, (uint8_t*)&new_char);
+
+        clear_custom_char(&new_char);
+        for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
+          new_char.custom_char_bits[j] = 0B10000U;            // char #2 is used for the left edge of the box
+        lcd.createChar(2, (uint8_t*)&new_char);
+
+        clear_custom_char(&new_char);
+        m = (GRID_MAX_POINTS_X) * pixels_per_x_mesh_pnt + 1;  // Column of pixels for the right box line
+        n = m % (ULTRA_X_PIXELS_PER_CHAR);                    // Column within relevant character cell
+        i = ULTRA_X_PIXELS_PER_CHAR - 1 - n;                  // Column within relevant character cell (0 on the right)
+        for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
+          new_char.custom_char_bits[j] = (uint8_t)_BV(i);     // Char #3 is used for the right edge of the box
+        lcd.createChar(3, (uint8_t*)&new_char);
+
+        i = x * pixels_per_x_mesh_pnt - suppress_x_offset;
+        j = y * pixels_per_y_mesh_pnt - suppress_y_offset;
+        upper_left = pixel_location(i, j);
+
+        k = (x + 1) * pixels_per_x_mesh_pnt - 1 - suppress_x_offset;
+        l = (y + 1) * pixels_per_y_mesh_pnt - 1 - suppress_y_offset;
+        lower_right = pixel_location(k, l);
+
+        bottom_right_corner = pixel_location(x_map_pixels, y_map_pixels);
+
+        /**
+         * First, handle the simple case where everything is within a single character cell.
+         * If part of the Mesh Plot is outside of this character cell, we will follow up
+         * and deal with that next.
+         */
+
+        //dump_custom_char("at entry:", &new_char);
+
+        clear_custom_char(&new_char);
+        const uint8_t ypix = min(upper_left.y_pixel_offset + pixels_per_y_mesh_pnt, ULTRA_Y_PIXELS_PER_CHAR);
+        for (j = upper_left.y_pixel_offset; j < ypix; j++) {
+          i = upper_left.x_pixel_mask;
+          for (k = 0; k < pixels_per_x_mesh_pnt; k++) {
             new_char.custom_char_bits[j] |= i;
-            i = i >> 1;
+            i >>= 1;
           }
         }
-        add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_RIGHT);
+        //dump_custom_char("after loops:", &new_char);
 
-        lcd.createChar(5, (uint8_t *) &new_char);
+        add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_LEFT);
+        //dump_custom_char("after add edges", &new_char);
+        lcd.createChar(4, (uint8_t*)&new_char);
 
-        lcd.setCursor(lower_right.column, upper_left.row);
-        lcd.write(0x05);
-      }
+        lcd.setCursor(upper_left.column, upper_left.row);
+        lcd.write(0x04);
+        //dump_custom_char("after lcd update:", &new_char);
 
-      /*
-       * Next, check for two character cells stacked on top of each other being used to display the Mesh Point
-       */
-      if (upper_left.row+1 == lower_right.row) {
-        l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset;        // number of pixel rows in top character cell
-        k = pixels_per_Y_mesh_pnt - l;                                  // number of pixel rows in bottom character cell
-        CLEAR_CUSTOM_CHAR(&new_char);
-        for(j=0; j<k; j++) {
-          i=upper_left.x_pixel_mask;
-          for(m=0; m<pixels_per_X_mesh_pnt; m++)  {                     // fill in the top side of the bottom character cell
-            new_char.custom_char_bits[j] |= i;
-            i = i >> 1;
-            if (!i)
-              break;
+        /**
+         * Next, check for two side by side character cells being used to display the Mesh Point
+         * If found...  do the right hand character cell next.
+         */
+        if (upper_left.column == lower_right.column - 1) {
+          l = upper_left.x_pixel_offset;
+          clear_custom_char(&new_char);
+          for (j = upper_left.y_pixel_offset; j < ypix; j++) {
+            i = _BV(ULTRA_X_PIXELS_PER_CHAR - 1);                  // Fill in the left side of the right character cell
+            for (k = 0; k < pixels_per_x_mesh_pnt - 1 - l; k++) {
+              new_char.custom_char_bits[j] |= i;
+              i >>= 1;
+            }
           }
-        }
-        add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_LEFT);
-        lcd.createChar(6, (uint8_t *) &new_char);
+          add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_RIGHT);
 
-        lcd.setCursor(upper_left.column, lower_right.row);
-        lcd.write(0x06);
-      }
+          lcd.createChar(5, (uint8_t *) &new_char);
 
-      /*
-       * Next, check for four character cells being used to display the Mesh Point.  If that is
-       * what is here, we work to fill in the character cell that is down one and to the right one
-       * from the upper_left character cell.
-       */
+          lcd.setCursor(lower_right.column, upper_left.row);
+          lcd.write(0x05);
+        }
 
-      if (upper_left.column+1 == lower_right.column && upper_left.row+1 == lower_right.row) {
-        l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset;        // number of pixel rows in top character cell
-        k = pixels_per_Y_mesh_pnt - l;                                  // number of pixel rows in bottom character cell
-        CLEAR_CUSTOM_CHAR(&new_char);
-        for (j = 0; j<k; j++) {
-          l = upper_left.x_pixel_offset;
-          i = 0x01 << (ULTRA_X_PIXELS_PER_CHAR - 1);                    // fill in the left side of the right character cell
-          for (m = 0; m<pixels_per_X_mesh_pnt - 1 - l; m++) {           // fill in the top side of the bottom character cell
-            new_char.custom_char_bits[j] |= i;
-            i = i >> 1;
+        /**
+         * Next, check for two character cells stacked on top of each other being used to display the Mesh Point
+         */
+        if (upper_left.row == lower_right.row - 1) {
+          l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset;  // Number of pixel rows in top character cell
+          k = pixels_per_y_mesh_pnt - l;                            // Number of pixel rows in bottom character cell
+          clear_custom_char(&new_char);
+          for (j = 0; j < k; j++) {
+            i = upper_left.x_pixel_mask;
+            for (m = 0; m < pixels_per_x_mesh_pnt; m++) {           // Fill in the top side of the bottom character cell
+              new_char.custom_char_bits[j] |= i;
+              if (!(i >>= 1)) break;
+            }
           }
+          add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_LEFT);
+          lcd.createChar(6, (uint8_t *) &new_char);
+
+          lcd.setCursor(upper_left.column, lower_right.row);
+          lcd.write(0x06);
         }
-        add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_RIGHT);
-        lcd.createChar(7, (uint8_t *) &new_char);
 
-        lcd.setCursor(lower_right.column, lower_right.row);
-        lcd.write(0x07);
-      }
+        /**
+         * Next, check for four character cells being used to display the Mesh Point.  If that is
+         * what is here, we work to fill in the character cell that is down one and to the right one
+         * from the upper_left character cell.
+         */
+
+        if (upper_left.column == lower_right.column - 1 && upper_left.row == lower_right.row - 1) {
+          l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset;   // Number of pixel rows in top character cell
+          k = pixels_per_y_mesh_pnt - l;                             // Number of pixel rows in bottom character cell
+          clear_custom_char(&new_char);
+          for (j = 0; j < k; j++) {
+            l = upper_left.x_pixel_offset;
+            i = _BV(ULTRA_X_PIXELS_PER_CHAR - 1);                    // Fill in the left side of the right character cell
+            for (m = 0; m < pixels_per_x_mesh_pnt - 1 - l; m++) {    // Fill in the top side of the bottom character cell
+              new_char.custom_char_bits[j] |= i;
+              i >>= 1;
+            }
+          }
+          add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_RIGHT);
+          lcd.createChar(7, (uint8_t*)&new_char);
 
-    #endif
+          lcd.setCursor(lower_right.column, lower_right.row);
+          lcd.write(0x07);
+        }
+
+      #endif
 
       /**
        * Print plot position
@@ -1407,209 +1413,123 @@ static void lcd_implementation_status_screen() {
       lcd.print(inverted_y);
       lcd.write(')');
 
-    #if LCD_HEIGHT <= 3   // 16x2 or 20x2 display
+      #if LCD_HEIGHT <= 3   // 16x2 or 20x2 display
 
-      /**
-       * Print Z values
-       */
-      _ZLABEL(_LCD_W_POS, 1);
-      if (!isnan(ubl.z_values[x][inverted_y]))
-        lcd.print(ftostr43sign(ubl.z_values[x][inverted_y]));
-      else
-        lcd_printPGM(PSTR(" -----"));
+        /**
+         * Print Z values
+         */
+        _ZLABEL(_LCD_W_POS, 1);
+        if (!isnan(ubl.z_values[x][inverted_y]))
+          lcd.print(ftostr43sign(ubl.z_values[x][inverted_y]));
+        else
+          lcd_printPGM(PSTR(" -----"));
+
+      #else                 // 16x4 or 20x4 display
+
+        /**
+         * Show all values at right of screen
+         */
+        _XLABEL(_LCD_W_POS, 1);
+        lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x]))));
+        _YLABEL(_LCD_W_POS, 2);
+        lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y]))));
+
+        /**
+         * Show the location value
+         */
+        _ZLABEL(_LCD_W_POS, 3);
+        if (!isnan(ubl.z_values[x][inverted_y]))
+          lcd.print(ftostr43sign(ubl.z_values[x][inverted_y]));
+        else
+          lcd_printPGM(PSTR(" -----"));
+
+      #endif // LCD_HEIGHT > 3
+    }
 
-    #else                 // 16x4 or 20x4 display
+    void add_edges_to_custom_char(custom_char * const custom, coordinate * const ul, coordinate * const lr, coordinate * const brc, uint8_t cell_location) {
+      uint8_t i, k;
+      int16_t n_rows = lr->row    - ul->row    + 1,
+              n_cols = lr->column - ul->column + 1;
 
       /**
-       * Show all values at right of screen
+       * Check if Top line of box needs to be filled in
        */
-      _XLABEL(_LCD_W_POS, 1);
-      lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x]))));
-      _YLABEL(_LCD_W_POS, 2);
-      lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y]))));
+      if (ul->row == 0 && ((cell_location & TOP_LEFT) || (cell_location & TOP_RIGHT))) {   // Only fill in the top line for the top character cells
+
+        if (n_cols == 1) {
+          if (ul->column != brc->column)
+            custom->custom_char_bits[0] = 0xFF;                             // Single column in middle
+          else
+            for (i = brc->x_pixel_offset; i < ULTRA_X_PIXELS_PER_CHAR; i++) // Single column on right side
+              SBI(custom->custom_char_bits[0], i);
+        }
+        else if ((cell_location & TOP_LEFT) || lr->column != brc->column)   // Multiple column in the middle or with right cell in middle
+          custom->custom_char_bits[0] = 0xFF;
+        else
+          for (i = brc->x_pixel_offset; i < ULTRA_X_PIXELS_PER_CHAR; i++)
+            SBI(custom->custom_char_bits[0], i);
+      }
 
       /**
-       * Show the location value
+       * Check if left line of box needs to be filled in
        */
-      _ZLABEL(_LCD_W_POS, 3);
-      if (!isnan(ubl.z_values[x][inverted_y]))
-        lcd.print(ftostr43sign(ubl.z_values[x][inverted_y]));
-      else
-        lcd_printPGM(PSTR(" -----"));
-
-    #endif // LCD_HEIGHT > 3
-
-    return;
-  }
-void add_edges_to_custom_char(struct custom_char *custom, struct coordinate *ul, struct coordinate *lr, struct coordinate *brc, unsigned char cell_location) {
-  unsigned char i, k;
-  int n_rows, n_cols;
-
-  n_rows = lr->row    - ul->row    + 1;
-  n_cols = lr->column - ul->column + 1;
+      if ((cell_location & TOP_LEFT) || (cell_location & LOWER_LEFT)) {
+        if (ul->column == 0) {                                              // Left column of characters on LCD Display
+          k = ul->row == brc->row ? brc->y_pixel_offset : ULTRA_Y_PIXELS_PER_CHAR; // If it isn't the last row... do the full character cell
+          for (i = 0; i < k; i++)
+            SBI(custom->custom_char_bits[i], ULTRA_X_PIXELS_PER_CHAR - 1);
+        }
+      }
 
-  /*
-   * Check if Top line of box needs to be filled in
-   */
-  if ((ul->row == 0) && ((cell_location&TOP_LEFT) || (cell_location&TOP_RIGHT))) {   // Only fill in the top line for the top character cells
+      /**
+       * Check if bottom line of box needs to be filled in
+       */
 
-    if (n_cols == 1)  {
-      if (ul->column != brc->column)
-        custom->custom_char_bits[0] = 0xff;                              // single column in middle
-      else {
-        for (i = brc->x_pixel_offset; i<ULTRA_X_PIXELS_PER_CHAR; i++)    // single column on right side
-          custom->custom_char_bits[0] |= 0x01 << i;
-      }
-    } 
-    else {                                                            
-      if (cell_location & TOP_LEFT)
-        custom->custom_char_bits[0] = 0xff;                              // multiple column in the middle
-      else
-        if (lr->column != brc->column)                                     
-          custom->custom_char_bits[0] = 0xff;                            // multiple column with right cell in middle
-        else {
-          for (i = brc->x_pixel_offset; i<ULTRA_X_PIXELS_PER_CHAR; i++)
-            custom->custom_char_bits[0] |= 0x01 << i;
+      // Single row of mesh plot cells
+      if (n_rows == 1 /* && (cell_location == TOP_LEFT || cell_location == TOP_RIGHT) */ && ul->row == brc->row) {
+        if (n_cols == 1)                                                    // Single row, single column case
+          k = ul->column == brc->column ? brc->x_pixel_mask : 0x01;
+        else if (cell_location & TOP_RIGHT)                                 // Single row, multiple column case
+          k = lr->column == brc->column ? brc->x_pixel_mask : 0x01;
+        else                                                                // Single row, left of multiple columns
+          k = 0x01;
+        while (k < _BV(ULTRA_X_PIXELS_PER_CHAR)) {
+          custom->custom_char_bits[brc->y_pixel_offset] |= k;
+          k <<= 1;
         }
-    }
-  }
+      }
 
-  /*
-   * Check if left line of box needs to be filled in
-   */
-  if ((cell_location & TOP_LEFT) || (cell_location & LOWER_LEFT)) {
-    if (ul->column == 0) {                          // Left column of characters on LCD Display
-      if (ul->row != brc->row)
-        k = ULTRA_Y_PIXELS_PER_CHAR;      // if it isn't the last row... do the full character cell
-      else
-        k = brc->y_pixel_offset;
+      // Double row of characters on LCD Display
+      // And this is a bottom custom character
+      if (n_rows == 2 && (cell_location == LOWER_LEFT || cell_location == LOWER_RIGHT) && lr->row == brc->row) {
+        if (n_cols == 1)                                                  // Double row, single column case
+          k = ul->column == brc->column ? brc->x_pixel_mask : 0x01;
+        else if (cell_location & LOWER_RIGHT)                             // Double row, multiple column case
+          k = lr->column == brc->column ? brc->x_pixel_mask : 0x01;
+        else                                                              // Double row, left of multiple columns
+          k = 0x01;
+        while (k < _BV(ULTRA_X_PIXELS_PER_CHAR)) {
+          custom->custom_char_bits[brc->y_pixel_offset] |= k;
+          k <<= 1;
+        }
+      }
 
-      for (i = 0; i < k; i++)
-        custom->custom_char_bits[i] |= 0x01 << (ULTRA_X_PIXELS_PER_CHAR - 1);
+      /**
+       * Check if right line of box needs to be filled in
+       */
+      // Nothing to do if the lower right part of the mesh pnt isn't in the same column as the box line
+      if (lr->column == brc->column) {
+        // This mesh point is in the same character cell as the right box line
+        if (ul->column == brc->column || (cell_location & TOP_RIGHT) || (cell_location & LOWER_RIGHT)) {
+          // If not the last row... do the full character cell
+          k = ul->row == brc->row ? brc->y_pixel_offset : ULTRA_Y_PIXELS_PER_CHAR;
+          for (i = 0; i < k; i++) custom->custom_char_bits[i] |= brc->x_pixel_mask;
+        }
+      }
     }
-  }
-
-  /*
-   * Check if bottom line of box needs to be filled in
-   */
-
-   // Single row of mesh plot cells
-   if ((n_rows==1) /* && ((cell_location == TOP_LEFT) || (cell_location==TOP_RIGHT)) */) {
-     if (ul->row == brc->row)  {
-       if (n_cols == 1) {                 // single row, single column case
-          if (ul->column != brc->column) 
-            k = 0x01;
-          else 
-            k = brc->x_pixel_mask;
-       } else {
-          if (cell_location & TOP_RIGHT) {  // single row, multiple column case
-            if(lr->column != brc->column)   
-              k = 0x01;
-            else 
-              k = brc->x_pixel_mask;
-          } else                            // single row, left of multiple columns
-            k = 0x01;
-       }
-       while (k < (0x01 << ULTRA_X_PIXELS_PER_CHAR)) {
-         custom->custom_char_bits[brc->y_pixel_offset] |= k;
-         k = k << 1;
-       }
-     }
-   }
-
-
-  // Double row of characters on LCD Display
-  // And this is a bottom custom character
-   if ((n_rows==2) && ((cell_location == LOWER_LEFT) || (cell_location==LOWER_RIGHT))) {
-     if (lr->row == brc->row)  {
-       if (n_cols == 1) {                 // double row, single column case
-          if (ul->column != brc->column) 
-            k = 0x01;
-          else 
-            k = brc->x_pixel_mask;
-       } else {
-          if (cell_location & LOWER_RIGHT) {  // double row, multiple column case
-            if(lr->column != brc->column)   
-              k = 0x01;
-            else 
-              k = brc->x_pixel_mask;
-          } else                            // double row, left of multiple columns
-            k = 0x01;
-       }
-       while (k < (0x01 << ULTRA_X_PIXELS_PER_CHAR)) {
-         custom->custom_char_bits[brc->y_pixel_offset] |= k;
-         k = k << 1;
-       }
-     }
-   }
-
-   /*
-    * Check if right line of box needs to be filled in
-    */
-
-   if (lr->column == brc->column) {     // nothing to do if the lower right part of the mesh pnt isn't in the same column as the box line
-     if ((ul->column == brc->column) ||
-        ((lr->column == brc->column) && (cell_location&TOP_RIGHT)) ||
-        ((lr->column == brc->column) && (cell_location&LOWER_RIGHT))) {   // This mesh point is in the same character cell as the right box line
-
-       if (ul->row != brc->row)
-         k = ULTRA_Y_PIXELS_PER_CHAR;      // if it isn't the last row... do the full character cell
-       else
-         k = brc->y_pixel_offset;
-
-       for (i = 0; i < k; i++)
-         custom->custom_char_bits[i] |= brc->x_pixel_mask;
-     }
-   }
- }
-
-  struct coordinate pixel_location(int x, int y) {
-    struct coordinate ret_val;
-    int xp, yp, r, c;
 
-    x++;  // +1 because there is a line on the left 
-    y++;  // and a line at the top to make the box
+  #endif // AUTO_BED_LEVELING_UBL
 
-    c = x / ULTRA_X_PIXELS_PER_CHAR;
-    r = y / ULTRA_Y_PIXELS_PER_CHAR;
-
-    ret_val.column = c;
-    ret_val.row    = r;
-
-    xp = x - c * ULTRA_X_PIXELS_PER_CHAR;   // get the pixel offsets into the character cell
-    xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp;  // column within relivant character cell (0 on the right)
-    yp = y - r * ULTRA_Y_PIXELS_PER_CHAR;
-
-    ret_val.x_pixel_mask   = 0x01 << xp;
-    ret_val.x_pixel_offset = xp;
-    ret_val.y_pixel_offset = yp;
-    return ret_val;
-  }
-
-  struct coordinate pixel_location(uint8_t x, uint8_t y) {
-    struct coordinate ret_val;
-    uint8_t xp, yp, r, c;
-
-    x++;  // +1 because there is a line on the left
-    y++;  // and a line at the top to make the box
-
-    c = x / ULTRA_X_PIXELS_PER_CHAR;
-    r = y / ULTRA_Y_PIXELS_PER_CHAR;
-
-    ret_val.column = c;
-    ret_val.row    = r;
-
-    xp = x - c * ULTRA_X_PIXELS_PER_CHAR;   // get the pixel offsets into the character cell
-    xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp;  // column within relivant character cell (0 on the right)
-    yp = y - r * ULTRA_Y_PIXELS_PER_CHAR;
-
-    ret_val.x_pixel_mask   = 0x01 << xp;
-    ret_val.x_pixel_offset = xp;
-    ret_val.y_pixel_offset = yp;
-
-    return ret_val;
-  }
-
-#endif // AUTO_BED_LEVELING_UBL
+#endif // ULTIPANEL
 
 #endif // ULTRALCD_IMPL_HD44780_H