From 0873c667fa39320800eefd0c5fa9c2b4e726f968 Mon Sep 17 00:00:00 2001
From: Scott Lahteine <github@thinkyhead.com>
Date: Wed, 12 Jul 2017 21:39:37 -0500
Subject: [PATCH] Apply coding standards to recent merges
---
Marlin/G26_Mesh_Validation_Tool.cpp | 72 +--
Marlin/Marlin_main.cpp | 2 +-
Marlin/least_squares_fit.cpp | 2 +-
Marlin/least_squares_fit.h | 2 +-
Marlin/ultralcd_impl_DOGM.h | 20 +-
Marlin/ultralcd_impl_HD44780.h | 858 +++++++++++++---------------
6 files changed, 438 insertions(+), 518 deletions(-)
diff --git a/Marlin/G26_Mesh_Validation_Tool.cpp b/Marlin/G26_Mesh_Validation_Tool.cpp
index 80f6782aa4..a0e17fe76f 100644
--- a/Marlin/G26_Mesh_Validation_Tool.cpp
+++ b/Marlin/G26_Mesh_Validation_Tool.cpp
@@ -58,67 +58,67 @@
*
* G26 is a Mesh Validation Tool intended to provide support for the Marlin Unified Bed Leveling System.
* In order to fully utilize and benefit from the Marlin Unified Bed Leveling System an accurate Mesh must
- * be defined. G29 is designed to allow the user to quickly validate the correctness of her Mesh. It will
+ * be defined. G29 is designed to allow the user to quickly validate the correctness of her Mesh. It will
* first heat the bed and nozzle. It will then print lines and circles along the Mesh Cell boundaries and
* the intersections of those lines (respectively).
*
* This action allows the user to immediately see where the Mesh is properly defined and where it needs to
- * be edited. The command will generate the Mesh lines closest to the nozzle's starting position. Alternatively
- * the user can specify the X and Y position of interest with command parameters. This allows the user to
+ * be edited. The command will generate the Mesh lines closest to the nozzle's starting position. Alternatively
+ * the user can specify the X and Y position of interest with command parameters. This allows the user to
* focus on a particular area of the Mesh where attention is needed.
*
- * B # Bed Set the Bed Temperature. If not specified, a default of 60 C. will be assumed.
+ * B # Bed Set the Bed Temperature. If not specified, a default of 60 C. will be assumed.
*
* C Current When searching for Mesh Intersection points to draw, use the current nozzle location
* as the base for any distance comparison.
*
- * D Disable Disable the Unified Bed Leveling System. In the normal case the user is invoking this
- * command to see how well a Mesh as been adjusted to match a print surface. In order to do
- * this the Unified Bed Leveling System is turned on by the G26 command. The D parameter
+ * D Disable Disable the Unified Bed Leveling System. In the normal case the user is invoking this
+ * command to see how well a Mesh as been adjusted to match a print surface. In order to do
+ * this the Unified Bed Leveling System is turned on by the G26 command. The D parameter
* alters the command's normal behaviour and disables the Unified Bed Leveling System even if
* it is on.
*
- * H # Hotend Set the Nozzle Temperature. If not specified, a default of 205 C. will be assumed.
+ * H # Hotend Set the Nozzle Temperature. If not specified, a default of 205 C. will be assumed.
*
- * F # Filament Used to specify the diameter of the filament being used. If not specified
- * 1.75mm filament is assumed. If you are not getting acceptable results by using the
+ * F # Filament Used to specify the diameter of the filament being used. If not specified
+ * 1.75mm filament is assumed. If you are not getting acceptable results by using the
* 'correct' numbers, you can scale this number up or down a little bit to change the amount
* of filament that is being extruded during the printing of the various lines on the bed.
*
* K Keep-On Keep the heaters turned on at the end of the command.
*
- * L # Layer Layer height. (Height of nozzle above bed) If not specified .20mm will be used.
+ * L # Layer Layer height. (Height of nozzle above bed) If not specified .20mm will be used.
*
- * O # Ooooze How much your nozzle will Ooooze filament while getting in position to print. This
+ * O # Ooooze How much your nozzle will Ooooze filament while getting in position to print. This
* is over kill, but using this parameter will let you get the very first 'circle' perfect
* so you have a trophy to peel off of the bed and hang up to show how perfectly you have your
- * Mesh calibrated. If not specified, a filament length of .3mm is assumed.
+ * Mesh calibrated. If not specified, a filament length of .3mm is assumed.
*
- * P # Prime Prime the nozzle with specified length of filament. If this parameter is not
- * given, no prime action will take place. If the parameter specifies an amount, that much
- * will be purged before continuing. If no amount is specified the command will start
+ * P # Prime Prime the nozzle with specified length of filament. If this parameter is not
+ * given, no prime action will take place. If the parameter specifies an amount, that much
+ * will be purged before continuing. If no amount is specified the command will start
* purging filament until the user provides an LCD Click and then it will continue with
- * printing the Mesh. You can carefully remove the spent filament with a needle nose
- * pliers while holding the LCD Click wheel in a depressed state. If you do not have
+ * printing the Mesh. You can carefully remove the spent filament with a needle nose
+ * pliers while holding the LCD Click wheel in a depressed state. If you do not have
* an LCD, you must specify a value if you use P.
*
- * Q # Multiplier Retraction Multiplier. Normally not needed. Retraction defaults to 1.0mm and
+ * Q # Multiplier Retraction Multiplier. Normally not needed. Retraction defaults to 1.0mm and
* un-retraction is at 1.2mm These numbers will be scaled by the specified amount
*
* R # Repeat Prints the number of patterns given as a parameter, starting at the current location.
* If a parameter isn't given, every point will be printed unless G26 is interrupted.
* This works the same way that the UBL G29 P4 R parameter works.
*
- * NOTE: If you do not have an LCD, you -must- specify R. This is to ensure that you are
+ * NOTE: If you do not have an LCD, you -must- specify R. This is to ensure that you are
* aware that there's some risk associated with printing without the ability to abort in
- * cases where mesh point Z value may be inaccurate. As above, if you do not include a
+ * cases where mesh point Z value may be inaccurate. As above, if you do not include a
* parameter, every point will be printed.
*
- * S # Nozzle Used to control the size of nozzle diameter. If not specified, a .4mm nozzle is assumed.
+ * S # Nozzle Used to control the size of nozzle diameter. If not specified, a .4mm nozzle is assumed.
*
- * U # Random Randomize the order that the circles are drawn on the bed. The search for the closest
- * undrawn cicle is still done. But the distance to the location for each circle has a
- * random number of the size specified added to it. Specifying S50 will give an interesting
+ * U # Random Randomize the order that the circles are drawn on the bed. The search for the closest
+ * undrawn cicle is still done. But the distance to the location for each circle has a
+ * random number of the size specified added to it. Specifying S50 will give an interesting
* deviation from the normal behaviour on a 10 x 10 Mesh.
*
* X # X Coord. Specify the starting location of the drawing activity.
@@ -218,7 +218,7 @@
* nozzle in a problem area and doing a G29 P4 R command.
*/
void unified_bed_leveling::G26() {
- SERIAL_ECHOLNPGM("G26 command started. Waiting for heater(s).");
+ SERIAL_ECHOLNPGM("G26 command started. Waiting for heater(s).");
float tmp, start_angle, end_angle;
int i, xi, yi;
mesh_index_pair location;
@@ -264,7 +264,7 @@
//debug_current_and_destination(PSTR("Starting G26 Mesh Validation Pattern."));
/**
- * Declare and generate a sin() & cos() table to be used during the circle drawing. This will lighten
+ * Declare and generate a sin() & cos() table to be used during the circle drawing. This will lighten
* the CPU load and make the arc drawing faster and more smooth
*/
float sin_table[360 / 30 + 1], cos_table[360 / 30 + 1];
@@ -575,17 +575,17 @@
/**
* print_line_from_here_to_there() takes two cartesian coordinates and draws a line from one
- * to the other. But there are really three sets of coordinates involved. The first coordinate
- * is the present location of the nozzle. We don't necessarily want to print from this location.
- * We first need to move the nozzle to the start of line segment where we want to print. Once
+ * to the other. But there are really three sets of coordinates involved. The first coordinate
+ * is the present location of the nozzle. We don't necessarily want to print from this location.
+ * We first need to move the nozzle to the start of line segment where we want to print. Once
* there, we can use the two coordinates supplied to draw the line.
*
* Note: Although we assume the first set of coordinates is the start of the line and the second
- * set of coordinates is the end of the line, it does not always work out that way. This function
- * optimizes the movement to minimize the travel distance before it can start printing. This saves
- * a lot of time and eleminates a lot of non-sensical movement of the nozzle. However, it does
+ * set of coordinates is the end of the line, it does not always work out that way. This function
+ * optimizes the movement to minimize the travel distance before it can start printing. This saves
+ * a lot of time and eliminates a lot of nonsensical movement of the nozzle. However, it does
* cause a lot of very little short retracement of th nozzle when it draws the very first line
- * segment of a 'circle'. The time this requires is very short and is easily saved by the other
+ * segment of a 'circle'. The time this requires is very short and is easily saved by the other
* cases where the optimization comes into play.
*/
void unified_bed_leveling::print_line_from_here_to_there(const float &sx, const float &sy, const float &sz, const float &ex, const float &ey, const float &ez) {
@@ -850,7 +850,7 @@
stepper.synchronize(); // Without this synchronize, the purge is more consistent,
// but because the planner has a buffer, we won't be able
- // to stop as quickly. So we put up with the less smooth
+ // to stop as quickly. So we put up with the less smooth
// action to give the user a more responsive 'Stop'.
set_destination_to_current();
idle();
@@ -860,7 +860,7 @@
#if ENABLED(ULTRA_LCD)
strcpy_P(lcd_status_message, PSTR("Done Priming")); // We can't do lcd_setstatusPGM() without having it continue;
- // So... We cheat to get a message up.
+ // So... We cheat to get a message up.
lcd_setstatusPGM(PSTR("Done Priming"), 99);
lcd_quick_feedback();
#endif
diff --git a/Marlin/Marlin_main.cpp b/Marlin/Marlin_main.cpp
index 10a316b745..cbd33480a4 100644
--- a/Marlin/Marlin_main.cpp
+++ b/Marlin/Marlin_main.cpp
@@ -3242,7 +3242,7 @@ inline void gcode_G0_G1(
if (autoretract_enabled && !(parser.seen('X') || parser.seen('Y') || parser.seen('Z')) && parser.seen('E')) {
const float echange = destination[E_AXIS] - current_position[E_AXIS];
// Is this move an attempt to retract or recover?
- if ((echange < -MIN_RETRACT && !retracted[active_extruder]) || (echange > MIN_RETRACT && retracted[active_extruder])) {
+ if ((echange < -(MIN_RETRACT) && !retracted[active_extruder]) || (echange > MIN_RETRACT && retracted[active_extruder])) {
current_position[E_AXIS] = destination[E_AXIS]; // hide the slicer-generated retract/recover from calculations
sync_plan_position_e(); // AND from the planner
retract(!retracted[active_extruder]);
diff --git a/Marlin/least_squares_fit.cpp b/Marlin/least_squares_fit.cpp
index f8c7a0b521..66821ce58f 100644
--- a/Marlin/least_squares_fit.cpp
+++ b/Marlin/least_squares_fit.cpp
@@ -68,4 +68,4 @@ int finish_incremental_LSF(struct linear_fit_data *lsf) {
return 0;
}
-#endif // AUTO_BED_LEVELING_UBL || ENABLED(AUTO_BED_LEVELING_LINEAR)
+#endif // AUTO_BED_LEVELING_UBL || ENABLED(AUTO_BED_LEVELING_LINEAR)
diff --git a/Marlin/least_squares_fit.h b/Marlin/least_squares_fit.h
index 00d7a24191..9ed923ab49 100644
--- a/Marlin/least_squares_fit.h
+++ b/Marlin/least_squares_fit.h
@@ -34,7 +34,7 @@
#include "MarlinConfig.h"
-#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(AUTO_BED_LEVELING_LINEAR)
+#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(AUTO_BED_LEVELING_LINEAR)
#include "Marlin.h"
#include "macros.h"
diff --git a/Marlin/ultralcd_impl_DOGM.h b/Marlin/ultralcd_impl_DOGM.h
index 28848cdebe..5d075124da 100644
--- a/Marlin/ultralcd_impl_DOGM.h
+++ b/Marlin/ultralcd_impl_DOGM.h
@@ -976,8 +976,8 @@ static void lcd_implementation_status_screen() {
uint8_t x_map_pixels = ((MAP_MAX_PIXELS_X - 4) / (GRID_MAX_POINTS_X)) * (GRID_MAX_POINTS_X),
y_map_pixels = ((MAP_MAX_PIXELS_Y - 4) / (GRID_MAX_POINTS_Y)) * (GRID_MAX_POINTS_Y),
- pixels_per_X_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X),
- pixels_per_Y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y),
+ pixels_per_x_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X),
+ pixels_per_y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y),
x_offset = MAP_UPPER_LEFT_CORNER_X + 1 + (MAP_MAX_PIXELS_X - x_map_pixels - 2) / 2,
y_offset = MAP_UPPER_LEFT_CORNER_Y + 1 + (MAP_MAX_PIXELS_Y - y_map_pixels - 2) / 2;
@@ -996,11 +996,11 @@ static void lcd_implementation_status_screen() {
// Display Mesh Point Locations
u8g.setColorIndex(1);
- const uint8_t sx = x_offset + pixels_per_X_mesh_pnt / 2;
- uint8_t y = y_offset + pixels_per_Y_mesh_pnt / 2;
- for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++, y += pixels_per_Y_mesh_pnt)
+ const uint8_t sx = x_offset + pixels_per_x_mesh_pnt / 2;
+ uint8_t y = y_offset + pixels_per_y_mesh_pnt / 2;
+ for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++, y += pixels_per_y_mesh_pnt)
if (PAGE_CONTAINS(y, y))
- for (uint8_t i = 0, x = sx; i < GRID_MAX_POINTS_X; i++, x += pixels_per_X_mesh_pnt)
+ for (uint8_t i = 0, x = sx; i < GRID_MAX_POINTS_X; i++, x += pixels_per_x_mesh_pnt)
u8g.drawBox(sx, y, 1, 1);
// Fill in the Specified Mesh Point
@@ -1008,11 +1008,11 @@ static void lcd_implementation_status_screen() {
uint8_t inverted_y = GRID_MAX_POINTS_Y - y_plot - 1; // The origin is typically in the lower right corner. We need to
// invert the Y to get it to plot in the right location.
- const uint8_t by = y_offset + inverted_y * pixels_per_Y_mesh_pnt;
- if (PAGE_CONTAINS(by, by + pixels_per_Y_mesh_pnt))
+ const uint8_t by = y_offset + inverted_y * pixels_per_y_mesh_pnt;
+ if (PAGE_CONTAINS(by, by + pixels_per_y_mesh_pnt))
u8g.drawBox(
- x_offset + x_plot * pixels_per_X_mesh_pnt, by,
- pixels_per_X_mesh_pnt, pixels_per_Y_mesh_pnt
+ x_offset + x_plot * pixels_per_x_mesh_pnt, by,
+ pixels_per_x_mesh_pnt, pixels_per_y_mesh_pnt
);
// Put Relevant Text on Display
diff --git a/Marlin/ultralcd_impl_HD44780.h b/Marlin/ultralcd_impl_HD44780.h
index 7c530d445a..e8ecd9cf4f 100644
--- a/Marlin/ultralcd_impl_HD44780.h
+++ b/Marlin/ultralcd_impl_HD44780.h
@@ -42,10 +42,10 @@
#define N_USER_CHARS 8
- #define TOP_LEFT 0x01
- #define TOP_RIGHT 0x02
- #define LOWER_LEFT 0x04
- #define LOWER_RIGHT 0x08
+ #define TOP_LEFT _BV(0)
+ #define TOP_RIGHT _BV(1)
+ #define LOWER_LEFT _BV(2)
+ #define LOWER_RIGHT _BV(3)
#endif
#endif
@@ -1057,345 +1057,351 @@ static void lcd_implementation_status_screen() {
#endif // LCD_HAS_SLOW_BUTTONS
-#endif // ULTIPANEL
-
-#if ENABLED(LCD_HAS_STATUS_INDICATORS)
+ #if ENABLED(LCD_HAS_STATUS_INDICATORS)
- static void lcd_implementation_update_indicators() {
- // Set the LEDS - referred to as backlights by the LiquidTWI2 library
- static uint8_t ledsprev = 0;
- uint8_t leds = 0;
+ static void lcd_implementation_update_indicators() {
+ // Set the LEDS - referred to as backlights by the LiquidTWI2 library
+ static uint8_t ledsprev = 0;
+ uint8_t leds = 0;
- if (thermalManager.degTargetBed() > 0) leds |= LED_A;
+ if (thermalManager.degTargetBed() > 0) leds |= LED_A;
- if (thermalManager.degTargetHotend(0) > 0) leds |= LED_B;
+ if (thermalManager.degTargetHotend(0) > 0) leds |= LED_B;
- #if FAN_COUNT > 0
- if (0
- #if HAS_FAN0
- || fanSpeeds[0]
- #endif
- #if HAS_FAN1
- || fanSpeeds[1]
- #endif
- #if HAS_FAN2
- || fanSpeeds[2]
- #endif
- ) leds |= LED_C;
- #endif // FAN_COUNT > 0
+ #if FAN_COUNT > 0
+ if (0
+ #if HAS_FAN0
+ || fanSpeeds[0]
+ #endif
+ #if HAS_FAN1
+ || fanSpeeds[1]
+ #endif
+ #if HAS_FAN2
+ || fanSpeeds[2]
+ #endif
+ ) leds |= LED_C;
+ #endif // FAN_COUNT > 0
- #if HOTENDS > 1
- if (thermalManager.degTargetHotend(1) > 0) leds |= LED_C;
- #endif
+ #if HOTENDS > 1
+ if (thermalManager.degTargetHotend(1) > 0) leds |= LED_C;
+ #endif
- if (leds != ledsprev) {
- lcd.setBacklight(leds);
- ledsprev = leds;
+ if (leds != ledsprev) {
+ lcd.setBacklight(leds);
+ ledsprev = leds;
+ }
}
- }
-#endif // LCD_HAS_STATUS_INDICATORS
+ #endif // LCD_HAS_STATUS_INDICATORS
-#if ENABLED(AUTO_BED_LEVELING_UBL)
+ #if ENABLED(AUTO_BED_LEVELING_UBL)
- /**
- Possible map screens:
+ /**
+ Possible map screens:
- 16x2 |X000.00 Y000.00|
- |(00,00) Z00.000|
+ 16x2 |X000.00 Y000.00|
+ |(00,00) Z00.000|
- 20x2 | X:000.00 Y:000.00 |
- | (00,00) Z:00.000 |
+ 20x2 | X:000.00 Y:000.00 |
+ | (00,00) Z:00.000 |
- 16x4 |+-------+(00,00)|
- || |X000.00|
- || |Y000.00|
- |+-------+Z00.000|
+ 16x4 |+-------+(00,00)|
+ || |X000.00|
+ || |Y000.00|
+ |+-------+Z00.000|
- 20x4 | +-------+ (00,00) |
- | | | X:000.00|
- | | | Y:000.00|
- | +-------+ Z:00.000|
+ 20x4 | +-------+ (00,00) |
+ | | | X:000.00|
+ | | | Y:000.00|
+ | +-------+ Z:00.000|
*/
- struct custom_char {
- uint8_t custom_char_bits[ULTRA_Y_PIXELS_PER_CHAR];
- };
+ typedef struct {
+ uint8_t custom_char_bits[ULTRA_Y_PIXELS_PER_CHAR];
+ } custom_char;
+
+ typedef struct {
+ uint8_t column, row;
+ uint8_t y_pixel_offset, x_pixel_offset;
+ uint8_t x_pixel_mask;
+ } coordinate;
+
+ void add_edges_to_custom_char(custom_char * const custom, coordinate * const ul, coordinate * const lr, coordinate * const brc, const uint8_t cell_location);
+ FORCE_INLINE static void clear_custom_char(custom_char * const cc) { ZERO(cc->custom_char_bits); }
+
+ /*
+ // This debug routine should be deleted by anybody that sees it. It doesn't belong here
+ // But I'm leaving it for now until we know the 20x4 Radar Map is working right.
+ // We may need it again if any funny lines show up on the mesh points.
+ void dump_custom_char(char *title, custom_char *c) {
+ SERIAL_PROTOCOLLN(title);
+ for (uint8_t j = 0; j < 8; j++) {
+ for (uint8_t i = 7; i >= 0; i--)
+ SERIAL_PROTOCOLCHAR(TEST(c->custom_char_bits[j], i) ? '1' : '0');
+ SERIAL_EOL();
+ }
+ SERIAL_EOL();
+ }
+ //*/
- struct coordinate pixel_location(uint8_t x, uint8_t y);
+ coordinate pixel_location(int16_t x, int16_t y) {
+ coordinate ret_val;
+ int16_t xp, yp, r, c;
- struct coordinate {
- uint8_t column;
- uint8_t row;
- uint8_t y_pixel_offset;
- uint8_t x_pixel_offset;
- uint8_t x_pixel_mask;
- };
+ x++; y++; // +1 because lines on the left and top
- void add_edges_to_custom_char(struct custom_char *custom, struct coordinate *ul, struct coordinate *lr, struct coordinate *brc, uint8_t cell_location);
- extern custom_char user_defined_chars[N_USER_CHARS];
- inline static void CLEAR_CUSTOM_CHAR(struct custom_char *cc) { uint8_t j; for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++) cc->custom_char_bits[j] = 0; }
-
- /*
- void dump_custom_char(char *title, struct custom_char *c) { // This debug routine should be deleted by anybody that sees it. It doesn't belong here
- int i, j; // But I'm leaving it for now until we know the 20x4 Radar Map is working right.
- SERIAL_PROTOCOLLN(title); // We will need it again if any funny lines show up on the mesh points.
- for(j=0; j<8; j++) {
- for(i=7; i>=0; i--) {
- if (c->custom_char_bits[j] & (0x01 << i))
- SERIAL_PROTOCOL("1");
- else
- SERIAL_PROTOCOL("0");
- }
- SERIAL_PROTOCOL("\n");
- }
- SERIAL_PROTOCOL("\n");
- }
- */
-
- void lcd_implementation_ubl_plot(uint8_t x, uint8_t inverted_y) {
-
- #if LCD_WIDTH >= 20
- #define _LCD_W_POS 12
- #define _PLOT_X 1
- #define _MAP_X 3
- #define _LABEL(C,X,Y) lcd.setCursor(X, Y); lcd.print(C)
- #define _XLABEL(X,Y) _LABEL("X:",X,Y)
- #define _YLABEL(X,Y) _LABEL("Y:",X,Y)
- #define _ZLABEL(X,Y) _LABEL("Z:",X,Y)
- #else
- #define _LCD_W_POS 8
- #define _PLOT_X 0
- #define _MAP_X 1
- #define _LABEL(X,Y,C) lcd.setCursor(X, Y); lcd.write(C)
- #define _XLABEL(X,Y) _LABEL('X',X,Y)
- #define _YLABEL(X,Y) _LABEL('Y',X,Y)
- #define _ZLABEL(X,Y) _LABEL('Z',X,Y)
- #endif
+ c = x / (ULTRA_X_PIXELS_PER_CHAR);
+ r = y / (ULTRA_Y_PIXELS_PER_CHAR);
- #if LCD_HEIGHT <= 3 // 16x2 or 20x2 display
+ ret_val.column = c;
+ ret_val.row = r;
- /**
- * Show X and Y positions
- */
- _XLABEL(_PLOT_X, 0);
- lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x]))));
+ xp = x - c * (ULTRA_X_PIXELS_PER_CHAR); // get the pixel offsets into the character cell
+ xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp; // column within relevant character cell (0 on the right)
+ yp = y - r * (ULTRA_Y_PIXELS_PER_CHAR);
- _YLABEL(_LCD_W_POS, 0);
- lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y]))));
+ ret_val.x_pixel_mask = _BV(xp);
+ ret_val.x_pixel_offset = xp;
+ ret_val.y_pixel_offset = yp;
+ return ret_val;
+ }
- lcd.setCursor(_PLOT_X, 0);
+ coordinate pixel_location(uint8_t x, uint8_t y) { return pixel_location((int16_t)x, (int16_t)y); }
- #else // 16x4 or 20x4 display
+ void lcd_implementation_ubl_plot(uint8_t x, uint8_t inverted_y) {
- struct coordinate upper_left, lower_right, bottom_right_corner;
- struct custom_char new_char;
- uint8_t i, j, k, l, m, n, n_rows, n_cols, y;
- uint8_t bottom_line, right_edge;
- uint8_t x_map_pixels, y_map_pixels;
- uint8_t pixels_per_X_mesh_pnt, pixels_per_Y_mesh_pnt;
- uint8_t suppress_x_offset=0, suppress_y_offset=0;
+ #if LCD_WIDTH >= 20
+ #define _LCD_W_POS 12
+ #define _PLOT_X 1
+ #define _MAP_X 3
+ #define _LABEL(C,X,Y) lcd.setCursor(X, Y); lcd.print(C)
+ #define _XLABEL(X,Y) _LABEL("X:",X,Y)
+ #define _YLABEL(X,Y) _LABEL("Y:",X,Y)
+ #define _ZLABEL(X,Y) _LABEL("Z:",X,Y)
+ #else
+ #define _LCD_W_POS 8
+ #define _PLOT_X 0
+ #define _MAP_X 1
+ #define _LABEL(X,Y,C) lcd.setCursor(X, Y); lcd.write(C)
+ #define _XLABEL(X,Y) _LABEL('X',X,Y)
+ #define _YLABEL(X,Y) _LABEL('Y',X,Y)
+ #define _ZLABEL(X,Y) _LABEL('Z',X,Y)
+ #endif
- // ********************************************************
- // ************ Clear and setup everything *********
- // ********************************************************
+ #if LCD_HEIGHT <= 3 // 16x2 or 20x2 display
- y = GRID_MAX_POINTS_Y - inverted_y - 1;
+ /**
+ * Show X and Y positions
+ */
+ _XLABEL(_PLOT_X, 0);
+ lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x]))));
- upper_left.column = 0;
- upper_left.row = 0;
- lower_right.column = 0;
- lower_right.row = 0;
+ _YLABEL(_LCD_W_POS, 0);
+ lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y]))));
- lcd_implementation_clear();
+ lcd.setCursor(_PLOT_X, 0);
- x_map_pixels = ULTRA_X_PIXELS_PER_CHAR * ULTRA_COLUMNS_FOR_MESH_MAP - 2; // minus 2 because we are drawing a box around the map
- y_map_pixels = ULTRA_Y_PIXELS_PER_CHAR * ULTRA_ROWS_FOR_MESH_MAP - 2;
+ #else // 16x4 or 20x4 display
- pixels_per_X_mesh_pnt = x_map_pixels / GRID_MAX_POINTS_X;
- pixels_per_Y_mesh_pnt = y_map_pixels / GRID_MAX_POINTS_Y;
+ coordinate upper_left, lower_right, bottom_right_corner;
+ custom_char new_char;
+ uint8_t i, j, k, l, m, n, n_rows, n_cols, y,
+ bottom_line, right_edge,
+ x_map_pixels, y_map_pixels,
+ pixels_per_x_mesh_pnt, pixels_per_y_mesh_pnt,
+ suppress_x_offset = 0, suppress_y_offset = 0;
- if (pixels_per_X_mesh_pnt >= ULTRA_X_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the X
- pixels_per_X_mesh_pnt = ULTRA_X_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
- suppress_x_offset = 1; // of where the starting pixel is located.
- }
+ y = GRID_MAX_POINTS_Y - inverted_y - 1;
- if (pixels_per_Y_mesh_pnt >= ULTRA_Y_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the Y
- pixels_per_Y_mesh_pnt = ULTRA_Y_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
- suppress_y_offset = 1; // of where the starting pixel is located.
- }
+ upper_left.column = 0;
+ upper_left.row = 0;
+ lower_right.column = 0;
+ lower_right.row = 0;
- x_map_pixels = pixels_per_X_mesh_pnt * GRID_MAX_POINTS_X; // now we have the right number of pixels to make both
- y_map_pixels = pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y; // directions fit nicely
+ lcd_implementation_clear();
- right_edge = pixels_per_X_mesh_pnt * GRID_MAX_POINTS_X + 1; // find location of right edge within the character cell
- bottom_line= pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y + 1; // find location of bottome line within the character cell
+ x_map_pixels = (ULTRA_X_PIXELS_PER_CHAR) * (ULTRA_COLUMNS_FOR_MESH_MAP) - 2; // minus 2 because we are drawing a box around the map
+ y_map_pixels = (ULTRA_Y_PIXELS_PER_CHAR) * (ULTRA_ROWS_FOR_MESH_MAP) - 2;
- n_rows = (bottom_line / ULTRA_Y_PIXELS_PER_CHAR) + 1;
- n_cols = (right_edge / ULTRA_X_PIXELS_PER_CHAR) + 1;
+ pixels_per_x_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X);
+ pixels_per_y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y);
- for (i = 0; i < n_cols; i++) {
- lcd.setCursor(i, 0);
- lcd.print((char) 0x00); // top line of the box
+ if (pixels_per_x_mesh_pnt >= ULTRA_X_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the X
+ pixels_per_x_mesh_pnt = ULTRA_X_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
+ suppress_x_offset = 1; // of where the starting pixel is located.
+ }
- lcd.setCursor(i, n_rows-1);
- lcd.write(0x01); // bottom line of the box
- }
+ if (pixels_per_y_mesh_pnt >= ULTRA_Y_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the Y
+ pixels_per_y_mesh_pnt = ULTRA_Y_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
+ suppress_y_offset = 1; // of where the starting pixel is located.
+ }
- for (j = 0; j < n_rows; j++) {
- lcd.setCursor(0, j);
- lcd.write(0x02); // Left edge of the box
- lcd.setCursor(n_cols-1, j);
- lcd.write(0x03); // right edge of the box
- }
+ x_map_pixels = pixels_per_x_mesh_pnt * (GRID_MAX_POINTS_X); // now we have the right number of pixels to make both
+ y_map_pixels = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y); // directions fit nicely
- //
- /* if the entire 4th row is not in use, do not put vertical bars all the way down to the bottom of the display */
- //
+ right_edge = pixels_per_x_mesh_pnt * (GRID_MAX_POINTS_X) + 1; // find location of right edge within the character cell
+ bottom_line= pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y) + 1; // find location of bottome line within the character cell
- k = pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y + 2;
- l = ULTRA_Y_PIXELS_PER_CHAR * n_rows;
- if ((k != l) && ((l-k)>=ULTRA_Y_PIXELS_PER_CHAR/2)) {
- lcd.setCursor(0, n_rows-1); // left edge of the box
- lcd.write(' ');
- lcd.setCursor(n_cols-1, n_rows-1); // right edge of the box
- lcd.write(' ');
- }
+ n_rows = bottom_line / (ULTRA_Y_PIXELS_PER_CHAR) + 1;
+ n_cols = right_edge / (ULTRA_X_PIXELS_PER_CHAR) + 1;
- CLEAR_CUSTOM_CHAR(&new_char);
- new_char.custom_char_bits[0] = (unsigned char) 0B11111; // char #0 is used for the top line of the box
- lcd.createChar(0, (uint8_t *) &new_char);
-
- CLEAR_CUSTOM_CHAR(&new_char);
- k = GRID_MAX_POINTS_Y * pixels_per_Y_mesh_pnt + 1; // row of pixels for the bottom box line
- l = k % ULTRA_Y_PIXELS_PER_CHAR; // row within relivant character cell
- new_char.custom_char_bits[l] = (unsigned char) 0B11111; // char #1 is used for the bottom line of the box
- lcd.createChar(1, (uint8_t *) &new_char);
-
- CLEAR_CUSTOM_CHAR(&new_char);
- for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
- new_char.custom_char_bits[j] = (unsigned char) 0B10000; // char #2 is used for the left edge of the box
- lcd.createChar(2, (uint8_t *) &new_char);
-
- CLEAR_CUSTOM_CHAR(&new_char);
- m = GRID_MAX_POINTS_X * pixels_per_X_mesh_pnt + 1; // column of pixels for the right box line
- n = m % ULTRA_X_PIXELS_PER_CHAR; // column within relivant character cell
- i = ULTRA_X_PIXELS_PER_CHAR - 1 - n; // column within relivant character cell (0 on the right)
- for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
- new_char.custom_char_bits[j] = (unsigned char) 0B00001 << i; // char #3 is used for the right edge of the box
- lcd.createChar(3, (uint8_t *) &new_char);
-
- i = x*pixels_per_X_mesh_pnt - suppress_x_offset;
- j = y*pixels_per_Y_mesh_pnt - suppress_y_offset;
- upper_left = pixel_location(i, j);
-
- k = (x+1)*pixels_per_X_mesh_pnt-1-suppress_x_offset;
- l = (y+1)*pixels_per_Y_mesh_pnt-1-suppress_y_offset;
- lower_right = pixel_location(k, l);
-
- bottom_right_corner = pixel_location(x_map_pixels, y_map_pixels);
-
- /*
- * First, handle the simple case where everything is within a single character cell.
- * If part of the Mesh Plot is outside of this character cell, we will follow up
- * and deal with that next.
- */
+ for (i = 0; i < n_cols; i++) {
+ lcd.setCursor(i, 0);
+ lcd.print((char)0x00); // top line of the box
- //dump_custom_char("at entry:", &new_char);
+ lcd.setCursor(i, n_rows - 1);
+ lcd.write(0x01); // bottom line of the box
+ }
- CLEAR_CUSTOM_CHAR(&new_char);
- for(j=upper_left.y_pixel_offset; j<upper_left.y_pixel_offset+pixels_per_Y_mesh_pnt; j++) {
- if (j >= ULTRA_Y_PIXELS_PER_CHAR)
- break;
- i=upper_left.x_pixel_mask;
- for(k=0; k<pixels_per_X_mesh_pnt; k++) {
- new_char.custom_char_bits[j] |= i;
- i = i >> 1;
+ for (j = 0; j < n_rows; j++) {
+ lcd.setCursor(0, j);
+ lcd.write(0x02); // Left edge of the box
+ lcd.setCursor(n_cols - 1, j);
+ lcd.write(0x03); // right edge of the box
}
- }
- //dump_custom_char("after loops:", &new_char);
- add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_LEFT);
- //dump_custom_char("after add edges", &new_char);
- lcd.createChar(4, (uint8_t *) &new_char);
+ /**
+ * If the entire 4th row is not in use, do not put vertical bars all the way down to the bottom of the display
+ */
- lcd.setCursor(upper_left.column, upper_left.row);
- lcd.write(0x04);
- //dump_custom_char("after lcd update:", &new_char);
+ k = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y) + 2;
+ l = (ULTRA_Y_PIXELS_PER_CHAR) * n_rows;
+ if (l > k && l - k >= (ULTRA_Y_PIXELS_PER_CHAR) / 2) {
+ lcd.setCursor(0, n_rows - 1); // left edge of the box
+ lcd.write(' ');
+ lcd.setCursor(n_cols - 1, n_rows - 1); // right edge of the box
+ lcd.write(' ');
+ }
- /*
- * Next, check for two side by side character cells being used to display the Mesh Point
- * If found... do the right hand character cell next.
- */
- if (upper_left.column+1 == lower_right.column) {
- l = upper_left.x_pixel_offset;
- CLEAR_CUSTOM_CHAR(&new_char);
- for (j = upper_left.y_pixel_offset; j < upper_left.y_pixel_offset + pixels_per_Y_mesh_pnt; j++) {
- if (j >= ULTRA_Y_PIXELS_PER_CHAR)
- break;
- i=0x01 << (ULTRA_X_PIXELS_PER_CHAR-1); // fill in the left side of the right character cell
- for(k=0; k<pixels_per_X_mesh_pnt-1-l; k++) {
+ clear_custom_char(&new_char);
+ new_char.custom_char_bits[0] = 0B11111U; // char #0 is used for the top line of the box
+ lcd.createChar(0, (uint8_t*)&new_char);
+
+ clear_custom_char(&new_char);
+ k = (GRID_MAX_POINTS_Y) * pixels_per_y_mesh_pnt + 1; // row of pixels for the bottom box line
+ l = k % (ULTRA_Y_PIXELS_PER_CHAR); // row within relevant character cell
+ new_char.custom_char_bits[l] = 0B11111U; // char #1 is used for the bottom line of the box
+ lcd.createChar(1, (uint8_t*)&new_char);
+
+ clear_custom_char(&new_char);
+ for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
+ new_char.custom_char_bits[j] = 0B10000U; // char #2 is used for the left edge of the box
+ lcd.createChar(2, (uint8_t*)&new_char);
+
+ clear_custom_char(&new_char);
+ m = (GRID_MAX_POINTS_X) * pixels_per_x_mesh_pnt + 1; // Column of pixels for the right box line
+ n = m % (ULTRA_X_PIXELS_PER_CHAR); // Column within relevant character cell
+ i = ULTRA_X_PIXELS_PER_CHAR - 1 - n; // Column within relevant character cell (0 on the right)
+ for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
+ new_char.custom_char_bits[j] = (uint8_t)_BV(i); // Char #3 is used for the right edge of the box
+ lcd.createChar(3, (uint8_t*)&new_char);
+
+ i = x * pixels_per_x_mesh_pnt - suppress_x_offset;
+ j = y * pixels_per_y_mesh_pnt - suppress_y_offset;
+ upper_left = pixel_location(i, j);
+
+ k = (x + 1) * pixels_per_x_mesh_pnt - 1 - suppress_x_offset;
+ l = (y + 1) * pixels_per_y_mesh_pnt - 1 - suppress_y_offset;
+ lower_right = pixel_location(k, l);
+
+ bottom_right_corner = pixel_location(x_map_pixels, y_map_pixels);
+
+ /**
+ * First, handle the simple case where everything is within a single character cell.
+ * If part of the Mesh Plot is outside of this character cell, we will follow up
+ * and deal with that next.
+ */
+
+ //dump_custom_char("at entry:", &new_char);
+
+ clear_custom_char(&new_char);
+ const uint8_t ypix = min(upper_left.y_pixel_offset + pixels_per_y_mesh_pnt, ULTRA_Y_PIXELS_PER_CHAR);
+ for (j = upper_left.y_pixel_offset; j < ypix; j++) {
+ i = upper_left.x_pixel_mask;
+ for (k = 0; k < pixels_per_x_mesh_pnt; k++) {
new_char.custom_char_bits[j] |= i;
- i = i >> 1;
+ i >>= 1;
}
}
- add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_RIGHT);
+ //dump_custom_char("after loops:", &new_char);
- lcd.createChar(5, (uint8_t *) &new_char);
+ add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_LEFT);
+ //dump_custom_char("after add edges", &new_char);
+ lcd.createChar(4, (uint8_t*)&new_char);
- lcd.setCursor(lower_right.column, upper_left.row);
- lcd.write(0x05);
- }
+ lcd.setCursor(upper_left.column, upper_left.row);
+ lcd.write(0x04);
+ //dump_custom_char("after lcd update:", &new_char);
- /*
- * Next, check for two character cells stacked on top of each other being used to display the Mesh Point
- */
- if (upper_left.row+1 == lower_right.row) {
- l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // number of pixel rows in top character cell
- k = pixels_per_Y_mesh_pnt - l; // number of pixel rows in bottom character cell
- CLEAR_CUSTOM_CHAR(&new_char);
- for(j=0; j<k; j++) {
- i=upper_left.x_pixel_mask;
- for(m=0; m<pixels_per_X_mesh_pnt; m++) { // fill in the top side of the bottom character cell
- new_char.custom_char_bits[j] |= i;
- i = i >> 1;
- if (!i)
- break;
+ /**
+ * Next, check for two side by side character cells being used to display the Mesh Point
+ * If found... do the right hand character cell next.
+ */
+ if (upper_left.column == lower_right.column - 1) {
+ l = upper_left.x_pixel_offset;
+ clear_custom_char(&new_char);
+ for (j = upper_left.y_pixel_offset; j < ypix; j++) {
+ i = _BV(ULTRA_X_PIXELS_PER_CHAR - 1); // Fill in the left side of the right character cell
+ for (k = 0; k < pixels_per_x_mesh_pnt - 1 - l; k++) {
+ new_char.custom_char_bits[j] |= i;
+ i >>= 1;
+ }
}
- }
- add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_LEFT);
- lcd.createChar(6, (uint8_t *) &new_char);
+ add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_RIGHT);
- lcd.setCursor(upper_left.column, lower_right.row);
- lcd.write(0x06);
- }
+ lcd.createChar(5, (uint8_t *) &new_char);
- /*
- * Next, check for four character cells being used to display the Mesh Point. If that is
- * what is here, we work to fill in the character cell that is down one and to the right one
- * from the upper_left character cell.
- */
+ lcd.setCursor(lower_right.column, upper_left.row);
+ lcd.write(0x05);
+ }
- if (upper_left.column+1 == lower_right.column && upper_left.row+1 == lower_right.row) {
- l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // number of pixel rows in top character cell
- k = pixels_per_Y_mesh_pnt - l; // number of pixel rows in bottom character cell
- CLEAR_CUSTOM_CHAR(&new_char);
- for (j = 0; j<k; j++) {
- l = upper_left.x_pixel_offset;
- i = 0x01 << (ULTRA_X_PIXELS_PER_CHAR - 1); // fill in the left side of the right character cell
- for (m = 0; m<pixels_per_X_mesh_pnt - 1 - l; m++) { // fill in the top side of the bottom character cell
- new_char.custom_char_bits[j] |= i;
- i = i >> 1;
+ /**
+ * Next, check for two character cells stacked on top of each other being used to display the Mesh Point
+ */
+ if (upper_left.row == lower_right.row - 1) {
+ l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // Number of pixel rows in top character cell
+ k = pixels_per_y_mesh_pnt - l; // Number of pixel rows in bottom character cell
+ clear_custom_char(&new_char);
+ for (j = 0; j < k; j++) {
+ i = upper_left.x_pixel_mask;
+ for (m = 0; m < pixels_per_x_mesh_pnt; m++) { // Fill in the top side of the bottom character cell
+ new_char.custom_char_bits[j] |= i;
+ if (!(i >>= 1)) break;
+ }
}
+ add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_LEFT);
+ lcd.createChar(6, (uint8_t *) &new_char);
+
+ lcd.setCursor(upper_left.column, lower_right.row);
+ lcd.write(0x06);
}
- add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_RIGHT);
- lcd.createChar(7, (uint8_t *) &new_char);
- lcd.setCursor(lower_right.column, lower_right.row);
- lcd.write(0x07);
- }
+ /**
+ * Next, check for four character cells being used to display the Mesh Point. If that is
+ * what is here, we work to fill in the character cell that is down one and to the right one
+ * from the upper_left character cell.
+ */
+
+ if (upper_left.column == lower_right.column - 1 && upper_left.row == lower_right.row - 1) {
+ l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // Number of pixel rows in top character cell
+ k = pixels_per_y_mesh_pnt - l; // Number of pixel rows in bottom character cell
+ clear_custom_char(&new_char);
+ for (j = 0; j < k; j++) {
+ l = upper_left.x_pixel_offset;
+ i = _BV(ULTRA_X_PIXELS_PER_CHAR - 1); // Fill in the left side of the right character cell
+ for (m = 0; m < pixels_per_x_mesh_pnt - 1 - l; m++) { // Fill in the top side of the bottom character cell
+ new_char.custom_char_bits[j] |= i;
+ i >>= 1;
+ }
+ }
+ add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_RIGHT);
+ lcd.createChar(7, (uint8_t*)&new_char);
- #endif
+ lcd.setCursor(lower_right.column, lower_right.row);
+ lcd.write(0x07);
+ }
+
+ #endif
/**
* Print plot position
@@ -1407,209 +1413,123 @@ static void lcd_implementation_status_screen() {
lcd.print(inverted_y);
lcd.write(')');
- #if LCD_HEIGHT <= 3 // 16x2 or 20x2 display
+ #if LCD_HEIGHT <= 3 // 16x2 or 20x2 display
- /**
- * Print Z values
- */
- _ZLABEL(_LCD_W_POS, 1);
- if (!isnan(ubl.z_values[x][inverted_y]))
- lcd.print(ftostr43sign(ubl.z_values[x][inverted_y]));
- else
- lcd_printPGM(PSTR(" -----"));
+ /**
+ * Print Z values
+ */
+ _ZLABEL(_LCD_W_POS, 1);
+ if (!isnan(ubl.z_values[x][inverted_y]))
+ lcd.print(ftostr43sign(ubl.z_values[x][inverted_y]));
+ else
+ lcd_printPGM(PSTR(" -----"));
+
+ #else // 16x4 or 20x4 display
+
+ /**
+ * Show all values at right of screen
+ */
+ _XLABEL(_LCD_W_POS, 1);
+ lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x]))));
+ _YLABEL(_LCD_W_POS, 2);
+ lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y]))));
+
+ /**
+ * Show the location value
+ */
+ _ZLABEL(_LCD_W_POS, 3);
+ if (!isnan(ubl.z_values[x][inverted_y]))
+ lcd.print(ftostr43sign(ubl.z_values[x][inverted_y]));
+ else
+ lcd_printPGM(PSTR(" -----"));
+
+ #endif // LCD_HEIGHT > 3
+ }
- #else // 16x4 or 20x4 display
+ void add_edges_to_custom_char(custom_char * const custom, coordinate * const ul, coordinate * const lr, coordinate * const brc, uint8_t cell_location) {
+ uint8_t i, k;
+ int16_t n_rows = lr->row - ul->row + 1,
+ n_cols = lr->column - ul->column + 1;
/**
- * Show all values at right of screen
+ * Check if Top line of box needs to be filled in
*/
- _XLABEL(_LCD_W_POS, 1);
- lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x]))));
- _YLABEL(_LCD_W_POS, 2);
- lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y]))));
+ if (ul->row == 0 && ((cell_location & TOP_LEFT) || (cell_location & TOP_RIGHT))) { // Only fill in the top line for the top character cells
+
+ if (n_cols == 1) {
+ if (ul->column != brc->column)
+ custom->custom_char_bits[0] = 0xFF; // Single column in middle
+ else
+ for (i = brc->x_pixel_offset; i < ULTRA_X_PIXELS_PER_CHAR; i++) // Single column on right side
+ SBI(custom->custom_char_bits[0], i);
+ }
+ else if ((cell_location & TOP_LEFT) || lr->column != brc->column) // Multiple column in the middle or with right cell in middle
+ custom->custom_char_bits[0] = 0xFF;
+ else
+ for (i = brc->x_pixel_offset; i < ULTRA_X_PIXELS_PER_CHAR; i++)
+ SBI(custom->custom_char_bits[0], i);
+ }
/**
- * Show the location value
+ * Check if left line of box needs to be filled in
*/
- _ZLABEL(_LCD_W_POS, 3);
- if (!isnan(ubl.z_values[x][inverted_y]))
- lcd.print(ftostr43sign(ubl.z_values[x][inverted_y]));
- else
- lcd_printPGM(PSTR(" -----"));
-
- #endif // LCD_HEIGHT > 3
-
- return;
- }
-void add_edges_to_custom_char(struct custom_char *custom, struct coordinate *ul, struct coordinate *lr, struct coordinate *brc, unsigned char cell_location) {
- unsigned char i, k;
- int n_rows, n_cols;
-
- n_rows = lr->row - ul->row + 1;
- n_cols = lr->column - ul->column + 1;
+ if ((cell_location & TOP_LEFT) || (cell_location & LOWER_LEFT)) {
+ if (ul->column == 0) { // Left column of characters on LCD Display
+ k = ul->row == brc->row ? brc->y_pixel_offset : ULTRA_Y_PIXELS_PER_CHAR; // If it isn't the last row... do the full character cell
+ for (i = 0; i < k; i++)
+ SBI(custom->custom_char_bits[i], ULTRA_X_PIXELS_PER_CHAR - 1);
+ }
+ }
- /*
- * Check if Top line of box needs to be filled in
- */
- if ((ul->row == 0) && ((cell_location&TOP_LEFT) || (cell_location&TOP_RIGHT))) { // Only fill in the top line for the top character cells
+ /**
+ * Check if bottom line of box needs to be filled in
+ */
- if (n_cols == 1) {
- if (ul->column != brc->column)
- custom->custom_char_bits[0] = 0xff; // single column in middle
- else {
- for (i = brc->x_pixel_offset; i<ULTRA_X_PIXELS_PER_CHAR; i++) // single column on right side
- custom->custom_char_bits[0] |= 0x01 << i;
- }
- }
- else {
- if (cell_location & TOP_LEFT)
- custom->custom_char_bits[0] = 0xff; // multiple column in the middle
- else
- if (lr->column != brc->column)
- custom->custom_char_bits[0] = 0xff; // multiple column with right cell in middle
- else {
- for (i = brc->x_pixel_offset; i<ULTRA_X_PIXELS_PER_CHAR; i++)
- custom->custom_char_bits[0] |= 0x01 << i;
+ // Single row of mesh plot cells
+ if (n_rows == 1 /* && (cell_location == TOP_LEFT || cell_location == TOP_RIGHT) */ && ul->row == brc->row) {
+ if (n_cols == 1) // Single row, single column case
+ k = ul->column == brc->column ? brc->x_pixel_mask : 0x01;
+ else if (cell_location & TOP_RIGHT) // Single row, multiple column case
+ k = lr->column == brc->column ? brc->x_pixel_mask : 0x01;
+ else // Single row, left of multiple columns
+ k = 0x01;
+ while (k < _BV(ULTRA_X_PIXELS_PER_CHAR)) {
+ custom->custom_char_bits[brc->y_pixel_offset] |= k;
+ k <<= 1;
}
- }
- }
+ }
- /*
- * Check if left line of box needs to be filled in
- */
- if ((cell_location & TOP_LEFT) || (cell_location & LOWER_LEFT)) {
- if (ul->column == 0) { // Left column of characters on LCD Display
- if (ul->row != brc->row)
- k = ULTRA_Y_PIXELS_PER_CHAR; // if it isn't the last row... do the full character cell
- else
- k = brc->y_pixel_offset;
+ // Double row of characters on LCD Display
+ // And this is a bottom custom character
+ if (n_rows == 2 && (cell_location == LOWER_LEFT || cell_location == LOWER_RIGHT) && lr->row == brc->row) {
+ if (n_cols == 1) // Double row, single column case
+ k = ul->column == brc->column ? brc->x_pixel_mask : 0x01;
+ else if (cell_location & LOWER_RIGHT) // Double row, multiple column case
+ k = lr->column == brc->column ? brc->x_pixel_mask : 0x01;
+ else // Double row, left of multiple columns
+ k = 0x01;
+ while (k < _BV(ULTRA_X_PIXELS_PER_CHAR)) {
+ custom->custom_char_bits[brc->y_pixel_offset] |= k;
+ k <<= 1;
+ }
+ }
- for (i = 0; i < k; i++)
- custom->custom_char_bits[i] |= 0x01 << (ULTRA_X_PIXELS_PER_CHAR - 1);
+ /**
+ * Check if right line of box needs to be filled in
+ */
+ // Nothing to do if the lower right part of the mesh pnt isn't in the same column as the box line
+ if (lr->column == brc->column) {
+ // This mesh point is in the same character cell as the right box line
+ if (ul->column == brc->column || (cell_location & TOP_RIGHT) || (cell_location & LOWER_RIGHT)) {
+ // If not the last row... do the full character cell
+ k = ul->row == brc->row ? brc->y_pixel_offset : ULTRA_Y_PIXELS_PER_CHAR;
+ for (i = 0; i < k; i++) custom->custom_char_bits[i] |= brc->x_pixel_mask;
+ }
+ }
}
- }
-
- /*
- * Check if bottom line of box needs to be filled in
- */
-
- // Single row of mesh plot cells
- if ((n_rows==1) /* && ((cell_location == TOP_LEFT) || (cell_location==TOP_RIGHT)) */) {
- if (ul->row == brc->row) {
- if (n_cols == 1) { // single row, single column case
- if (ul->column != brc->column)
- k = 0x01;
- else
- k = brc->x_pixel_mask;
- } else {
- if (cell_location & TOP_RIGHT) { // single row, multiple column case
- if(lr->column != brc->column)
- k = 0x01;
- else
- k = brc->x_pixel_mask;
- } else // single row, left of multiple columns
- k = 0x01;
- }
- while (k < (0x01 << ULTRA_X_PIXELS_PER_CHAR)) {
- custom->custom_char_bits[brc->y_pixel_offset] |= k;
- k = k << 1;
- }
- }
- }
-
-
- // Double row of characters on LCD Display
- // And this is a bottom custom character
- if ((n_rows==2) && ((cell_location == LOWER_LEFT) || (cell_location==LOWER_RIGHT))) {
- if (lr->row == brc->row) {
- if (n_cols == 1) { // double row, single column case
- if (ul->column != brc->column)
- k = 0x01;
- else
- k = brc->x_pixel_mask;
- } else {
- if (cell_location & LOWER_RIGHT) { // double row, multiple column case
- if(lr->column != brc->column)
- k = 0x01;
- else
- k = brc->x_pixel_mask;
- } else // double row, left of multiple columns
- k = 0x01;
- }
- while (k < (0x01 << ULTRA_X_PIXELS_PER_CHAR)) {
- custom->custom_char_bits[brc->y_pixel_offset] |= k;
- k = k << 1;
- }
- }
- }
-
- /*
- * Check if right line of box needs to be filled in
- */
-
- if (lr->column == brc->column) { // nothing to do if the lower right part of the mesh pnt isn't in the same column as the box line
- if ((ul->column == brc->column) ||
- ((lr->column == brc->column) && (cell_location&TOP_RIGHT)) ||
- ((lr->column == brc->column) && (cell_location&LOWER_RIGHT))) { // This mesh point is in the same character cell as the right box line
-
- if (ul->row != brc->row)
- k = ULTRA_Y_PIXELS_PER_CHAR; // if it isn't the last row... do the full character cell
- else
- k = brc->y_pixel_offset;
-
- for (i = 0; i < k; i++)
- custom->custom_char_bits[i] |= brc->x_pixel_mask;
- }
- }
- }
-
- struct coordinate pixel_location(int x, int y) {
- struct coordinate ret_val;
- int xp, yp, r, c;
- x++; // +1 because there is a line on the left
- y++; // and a line at the top to make the box
+ #endif // AUTO_BED_LEVELING_UBL
- c = x / ULTRA_X_PIXELS_PER_CHAR;
- r = y / ULTRA_Y_PIXELS_PER_CHAR;
-
- ret_val.column = c;
- ret_val.row = r;
-
- xp = x - c * ULTRA_X_PIXELS_PER_CHAR; // get the pixel offsets into the character cell
- xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp; // column within relivant character cell (0 on the right)
- yp = y - r * ULTRA_Y_PIXELS_PER_CHAR;
-
- ret_val.x_pixel_mask = 0x01 << xp;
- ret_val.x_pixel_offset = xp;
- ret_val.y_pixel_offset = yp;
- return ret_val;
- }
-
- struct coordinate pixel_location(uint8_t x, uint8_t y) {
- struct coordinate ret_val;
- uint8_t xp, yp, r, c;
-
- x++; // +1 because there is a line on the left
- y++; // and a line at the top to make the box
-
- c = x / ULTRA_X_PIXELS_PER_CHAR;
- r = y / ULTRA_Y_PIXELS_PER_CHAR;
-
- ret_val.column = c;
- ret_val.row = r;
-
- xp = x - c * ULTRA_X_PIXELS_PER_CHAR; // get the pixel offsets into the character cell
- xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp; // column within relivant character cell (0 on the right)
- yp = y - r * ULTRA_Y_PIXELS_PER_CHAR;
-
- ret_val.x_pixel_mask = 0x01 << xp;
- ret_val.x_pixel_offset = xp;
- ret_val.y_pixel_offset = yp;
-
- return ret_val;
- }
-
-#endif // AUTO_BED_LEVELING_UBL
+#endif // ULTIPANEL
#endif // ULTRALCD_IMPL_HD44780_H
--
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