diff --git a/Marlin/example_configurations/K8200/Configuration.h b/Marlin/example_configurations/K8200/Configuration.h
index 7c61944a7ce52b31bd5f5fa03dd4a8216e149c39..406091ea051b1d6e8a87d4d7d3f99c888a0249a0 100644
--- a/Marlin/example_configurations/K8200/Configuration.h
+++ b/Marlin/example_configurations/K8200/Configuration.h
@@ -1,6 +1,6 @@
-#ifndef CONFIGURATION_H
+#ifndef CONFIGURATION_H
 #define CONFIGURATION_H
-
+
 #include "boards.h"
 
 
@@ -521,7 +521,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
 
 // default settings
 
-#define DEFAULT_AXIS_STEPS_PER_UNIT   {64.25,64.25,2560,600}  // default steps per unit for Ultimaker
+#define DEFAULT_AXIS_STEPS_PER_UNIT   {64.25,64.25,2560,600}  // default steps per unit for K8200
 #define DEFAULT_MAX_FEEDRATE          {500, 500, 5, 500}    // (mm/sec)
 #define DEFAULT_MAX_ACCELERATION      {9000,9000,100,10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
 
@@ -575,6 +575,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
 
 //LCD and SD support
 
+// VM8201 (LCD Option for K8200) uses "DISPLAY_CHARSET_HD44870_JAPAN" and "ULTIMAKERCONTROLLER"
+
 // Character based displays can have different extended charsets.
 #define DISPLAY_CHARSET_HD44780_JAPAN     // "ääööüüß23°"
 //#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
@@ -586,9 +588,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
 //#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
 //#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
 //#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
-
 #define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
-
 //#define ULTIPANEL  //the UltiPanel as on Thingiverse
 //#define LCD_FEEDBACK_FREQUENCY_HZ 1000	// this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
 //#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click